Cinefast
32 kilowords of core!
S_SKIN1 uses a points system?
No, this was a suggestion by someone to make it use a points system where it costs 'points' to give certain abilities.
S_SKIN1 uses a points system?
I beat it with the Tails Doll :<Actually not really. If you don't have spindash, you can't get past Eggrock Zone 1 unless you have Sonic's speed, a specialized ability that shoots you up, Tails' flight, or Glide and Climb. There REALLY has to be an alternate route for characters who can't spin and don't have those abilities. :|
I beat it with the Tails Doll :<
May I ask what you've been smoking? The discussion was about how characters that can't spin, thok, glide, climb or fly can't beat ERZ1. Tails Doll can't do any of that, yet Kaysakado managed to beat ERZ1 with it. That does sound like serious discussion to me.This is a serious discussion, not a ten year old's clubhouse.
Did you ever consider somebody could have, you know, made a character WAD out of it? Also, it might be thrown around the internet, but it's certainly not fan-made.I thought Tails Doll was some crazy fan made character that was randomly thrown around the internet, not A Sonic Robo Blast 2 character...
hay soniklos, you should play some moar Sonic R
Um, it's as simple as creating a few plaforms that are far spread apart...I doubt there is enough space in ERZ1 to include alternate paths for every ability, especially considering they couldn't even be used without modifying the game.
Please tell me HOW you did this :< (preferably in PM so we don't go offtopic AGAIN? :P)I beat it with the Tails Doll :<
Everybody would take that path then because it's clearly the easiest one.Um, it's as simple as creating a few plaforms that are far spread apart...
I'm pretty sure that has been gone over. And I'm pretty sure the answer is they can't.- 3D slopes
I know this is a Doom modification (in which 3D slopes were impossible), but it is possible to have proper slopes, as opposed to 1 unit high stairs. Another Doom source port that I play is SkullTag, in which 3D slopes are possible. Whether or not it is possible to place these in the Doom Legacy engine is beyond my knowledge, but I'm sure one can port some source code here and there?
Moderator Notice:Text related to deleted tangent removed.
I'm pretty sure that has been gone over. And I'm pretty sure the answer is they can't.
CAM_HEIGHT <something higher than 20>I can think of two solutions to this:
1) Raise the camera to something like this when looking straight forward...
You're getting it wrong (as always?). It's not that anybody thinks slopes are bad, it's more that SRB2 has come this far without slopes, and if they were added now, all the stages would need to be redesigned to make use of them.The barrier to slope entry is the view of the dev team that they're gonna be bad to SRB2 (but then the same can be said about anything).