Eblo the Hedgehog said:How about we make the Ultimate Cheat actually do something, eh?Chrispy said:Make the ultimate cheat give you an error message stating your computer suxorz and it can't handle it.
I think SRB2 can already do that, check the Wiki:ZeldaGamer00 said:Advanced looppoint-ing.
The song would start from the beginning of the music lump until it ran into the LOOPEND point, then it'd start again from the LOOPSTART point, then it'd keep playing until it hits LOOPEND and it would start again from LOOPSTART, Etc. If LOOPSTART isn't defined, it will start from the beginning of the lump.
The current LOOPPOINT is only a loop end, not a start.fawfulfan said:No, I'm pretty sure there's a start point, too. In fact, I'm not sure if there even IS an end point. Maybe THAT could be the new feature, though I couldn't understand why it'd be useful.
Blade said:He's an idea to make race mode better.
HANDICAP <playername> <Number>
The higher the number, the slower. Defaults to 0, other than the Host, who starts with 2. This why, while the others have C-Lag, the host is slower. This would also effect actionspeed, so thokking would be slower. Negative numbers INCREASES top speed. The host cannot have negative numbers, as it would be unfair.
No, the current LOOPPOINT is a start, and there's no reason for an end - you just cut off the MP3 where you want it to loop in an external program.ZeldaGamer00 said:The current LOOPPOINT is only a loop end, not a start.fawfulfan said:No, I'm pretty sure there's a start point, too. In fact, I'm not sure if there even IS an end point. Maybe THAT could be the new feature, though I couldn't understand why it'd be useful.
A few of the main reasons my idea could be useful for would be smoother music looping, the ability to play a song's intro only once instead of every loop and more professional sounding music looping. (Not the song itself sounding more professional, just the looping.)
Giant=/=Hardjet said:How about sub-bosses. For an example a giant crawla with multiple health must be destroyed to pass on to the next area. Things like giant jetysyns and giant buzzes would work too.
Crawla Commanders in some of BZ4's levels had the ability to shoot missles. It could just be me, but it was really annoying. D=Blue Warrior said:has the ability to shoot eggman missiles.
Mystic said:We don't have subbosses in SRB2 because we don't have all the real bosses to begin with. Spriting and coding a boss takes quite a while.