Scatter rings move faster than normal rings, come in bunches (and if one hits, the others still continue if possible), and have higher knockback strength than bomb and grenade. They aren't totally inaccurate (they shoot where you point your mouse, like all other rings). Overpowered? Ring panels and weapons for scatter give you a lot of ammo, so why spam red rings when you can spam scatter? The shooting rate is still pretty fast, though less than red rings.
zeldagamer00 said:
*facepalm* I said I THINK rails should come with 5 ammo, I didint say that they were going to come with 5 ammo.
And i've always hated the concept of losing everything when you get hit, but...
Uh, you never said anything about the rail ammo. By the way, I actually have the 1.1 demo, and yes, at the moment they only provide five ammo. =|
zeldagamer00 said:
what is being done in 1.1 is for the beter.
So, we should just get out of the staff member's faces, and let them do everything without any player input? That makes no sense. If we don't have any say in how the game is being developed, how are they going to know if the players will like it or not? Important suggestions, bugs, ideas, etcetera are passed through player input. Take that away, and the game could end up worse than it ever could've been.
Honestly though, we could do that. Are you familiar with the term "tourneyfag"? It's a player that feels it's only fair if both players have the exact same resources without any exploits or anything. This is big in Brawl where there are
no items, and you play only on the flattest stage. Would SRB2 be better with only red rings and flat planes?