Ever wanted to do more with these boring red rings?
You play Co-op with ringslinger and there's nothing else to do apart from winning?
Ever wanted to cover a friend in rings?
Or...
Do you want to be able to "draw" with rings?
Maybe you want to play some tic-tac-toe with a friend in SRB2?
Or you just want to throw rings on all possible directions and see what happens?
Well, you came to the right place!
This is a casual room's dreamcame true! I guess
This script comes with a command, stickyredring <value>.
When stickyredring is 1, everytime a ring comes into contact with a wall, player, enemy, or solid object, it will stick on a wall as a normal ring, ready to be collected again!
[spoiler="Technical" stuff]In a more technical point of view, it doesn't actually stick. It spawns a new normal ring whenever the ring gets into its "collected"/"hit" sprites. The red ring just vanishes as usual.[/spoiler]
I have planned making other weapon rings also stick to a wall as normal rings or even ammo! I'm not sure how would that work but I'm thinking of something.
So as for now, only red rings will stick to a wall.
What are the uses for this script, you may ask?
Well...
And more!
...and that's pretty much it.
It makes red rings "stick" to a wall.
Have fun!
You play Co-op with ringslinger and there's nothing else to do apart from winning?
Ever wanted to cover a friend in rings?
Or...
Do you want to be able to "draw" with rings?
Maybe you want to play some tic-tac-toe with a friend in SRB2?
Or you just want to throw rings on all possible directions and see what happens?
Well, you came to the right place!
This is a casual room's dreamcame true! I guess
This script comes with a command, stickyredring <value>.
When stickyredring is 1, everytime a ring comes into contact with a wall, player, enemy, or solid object, it will stick on a wall as a normal ring, ready to be collected again!
[spoiler="Technical" stuff]In a more technical point of view, it doesn't actually stick. It spawns a new normal ring whenever the ring gets into its "collected"/"hit" sprites. The red ring just vanishes as usual.[/spoiler]
I have planned making other weapon rings also stick to a wall as normal rings or even ammo! I'm not sure how would that work but I'm thinking of something.
So as for now, only red rings will stick to a wall.
What are the uses for this script, you may ask?
Well...
For casual games:
- Drawing
- Messing around
- Writing
- Stacking rings on top of each other
- Fun?
And for standard games this has also an use!
- Passing rings to another player
- Creating a stash of rings to avoid getting a lot spilled
- Destroying badniks without losing rings
- Drawing
- Messing around
- Writing
- Stacking rings on top of each other
- Fun?
And for standard games this has also an use!
- Passing rings to another player
- Creating a stash of rings to avoid getting a lot spilled
- Destroying badniks without losing rings
And more!
...and that's pretty much it.
It makes red rings "stick" to a wall.
Have fun!
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