STH360 (50 % done) continues elsewhere

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Wind said:
Lol, all I did was a bit of copying and pasting...

sonicngblasttitleoy4.png

Are you sure that everything in that picture follows srb's palette?
 
First off, that is way to large to be for srb2's title screen. Second, that is going to horrid converted to the srb2 palette. Thirdly, I am sure that image is copyrighted from Sega. So do not use this.
 
Wind said:
SRB2WikiSonicMaster said:
That's how much days it takes me to get a level done.

Uh, there's another problem. Single Player levels should take several weeks at very least. Red Desert Zone took like, what, four to five weeks---I can't remember--but that level was a lot better received than any of the levels in this mod. Spend more time making your levels.

If it takes weeks just to make a Zone/3 levels/one level, you are obviously lazy, it dose not need to take weeks to make a level, if someone works hard at it, and are usually not busy, than yes they can finish their levels earlier than expected. Spending weeks on a level dose not mean that a level is going to be good, the basic ideas behind a level is what makes it good, not the amount of time. HS can spend practically 4 days creating a level and it can still turn out better than expected. It's how you create your levels not how much time you spend on them.

It can take a while to adjust the flow, platforming, and detail to make it feel just right. This is why level-making can take so long. In fact, I spent hours working on that beat-the-door gimmick. I had to do the following:

1) Make sure it's challenging
2) Make sure it's fair
3) Make sure it's balanced
4) Make sure the player knows what the heck is going on
5) Make sure it actually functions correctly

I am not lazy. I just want to make sure it comes out right.
 
Yeah, there'd be a loss of color. Try putting it in anyway, though--see what happens.

EDIT: Sonic has some black space between his leg. Can you fix that?
 
Guys, when posting and idea for the title screen, make sure EVERY SINGLE LITTLE DETAIL GOES BY THE PALETTE or else the game will sigsev.
 
STHE123O said:
SRB2 Pallete:


I think this looks decent! sorry I don´t know how to put it right! hehe

Actually, that's not too bad. Shading look awkward, but, other than that, it's pretty good.
 
Chisuun said:
STHE123O said:
SRB2 Pallete:


I think this looks decent! sorry I don´t know how to put it right! hehe

Actually, that's not too bad. Shading look awkward, but, other than that, it's pretty good.

Yeah, maybe HS can put this to the title screen and do some retouches!
 
Seriously guys, that title screen is absolutely laughable, it hurts my eyes. I would be utterly embarrassed if I was caught dead playing a mod with a title screen like that. Why not try ripping off '06's actual title screen instead?
HYPER SONILDOW said:
Yeah that's kinda what I mean. How come when I'm trying to explain something then I can't explain it good. Well Winds post tells you. I know what you guys are trying to tell me ( SWSM and Dr. Pep.) You are tying to tell me to concentrate and add more detail to the levels. Well, I do concentrate and make details. It's just that I'm fast( not really fast that your thinking, It's like a little bit faster than usual) at making levels. I don't know how I'm going at that rate, but I am. I think I'm going faster than you guys by just coping and editing. Loops take me thirty minutes to do now because I copy and paste. Thank you 2 for telling me to concentrate more I guess.
So you're not taking the opinions of people(SonicMaster) who make well-received levels seriously at all?
If you would just spend at least two weeks on each individual level instead of using your lunch breaks, I wouldn't be throwing my controller across the room in frustration every time I dare bother playing Wave Ocean. Actually study SRB2 levels, learn what makes them enjoyable, get a grip with the engine's limitations, and how you can adapt it to the themes of STH360. I doubt you've even touched The Emerald Isles or Blue Heaven, from looking at your stages.
I would have offered to help you with the graphics, but seeing as you guys are liking Title screens this quickly slapped together, why should I even bother? There isn't going to be any different positive reaction whether or not I spend five hours to five minutes making something that may or may not be crap.
 
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