STH360 (50 % done) continues elsewhere

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HYPER SONILDOW said:
Ok. I just noticed that I do 4 things: texture, sprite, levelbuild, and edit lumps in XWE.

WooW! I only know how to do characters in XWE! and I suck at maps! T_T
 
I wonder if dachies is still making those cutscenes.
 
Yeah. I checked that out. Well back to work for me.
 
SRB2WikiSonicMaster said:
That's how much days it takes me to get a level done.

Uh, there's another problem. Single Player levels should take several weeks at very least. Red Desert Zone took like, what, four to five weeks---I can't remember--but that level was a lot better received than any of the levels in this mod. Spend more time making your levels.

If it takes weeks just to make a Zone/3 levels/one level, you are obviously lazy, it dose not need to take weeks to make a level, if someone works hard at it, and are usually not busy, than yes they can finish their levels earlier than expected. Spending weeks on a level dose not mean that a level is going to be good, the basic ideas behind a level is what makes it good, not the amount of time. HS can spend practically 4 days creating a level and it can still turn out better than expected. It's how you create your levels not how much time you spend on them.
 
Uh, I had to come back for some reason

Wind said:
SRB2WikiSonicMaster said:
That's how much days it takes me to get a level done.

Uh, there's another problem. Single Player levels should take several weeks at very least. Red Desert Zone took like, what, four to five weeks---I can't remember--but that level was a lot better received than any of the levels in this mod. Spend more time making your levels.

If it takes weeks just to make a Zone/3 levels/one level, you are obviously lazy, it dose not need to take weeks to make a level, if someone works hard at it, and are usually not busy, than yes they can finish their levels earlier than expected. Spending weeks on a level dose not mean that a level is going to be good, the basic ideas behind a level is what makes it good, not the amount of time. HS can spend practically 4 days creating a level and it can still turn out better than expected. It's how you create your levels not how much time you spend on them.

Yeah that's kinda what I mean. How come when I'm trying to explain something then I can't explain it good. Well Winds post tells you. I know what you guys are trying to tell me ( SWSM and Dr. Pep.) You are tying to tell me to concentrate and add more detail to the levels. Well, I do concentrate and make details. It's just that I'm fast( not really fast that your thinking, It's like a little bit faster than usual) at making levels. I don't know how I'm going at that rate, but I am. I think I'm going faster than you guys by just coping and editing. Loops take me thirty minutes to do now because I copy and paste. Thank you 2 for telling me to concentrate more I guess. anyway, everytime I add the effect 25 to my control sectors, this dirt block come blocking my way. I didn't even add a tag to the control sectors or the sector that had the block over it. This is what it looks like.



anyone know how to fix it? I was like WTH?! I'll post NVM when I get it fixed.
 
By the way.

How DID you get a door to open when all enemies are defeated?
 
SKILLZ Gurl SKILLZ. Nah, just playing. I went to the wiki and taught myself how to do it. oh and I studied the example wad that was proceded with the lesson.
 
I was looking Flame Core on autosaver´s videos and I look this!!:

mmnb4.png
 
Yeah me and Chisuun were playing on a netgame and we both spotted it. I forgot to take it away, but it's fixed now.
 
Give me an idea, on how you guys want me to make it.
 
Ok. Knock yourself out. Once your done, you can post on here to see everyone's opinion.
 
It looks tight. But one more thing. Do you have to make the sky move, or can it just stay there.
 
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