STH360 (50 % done) continues elsewhere

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I know, it's because of my brightness on srb2. I have a flat screen computer. I'ts kinda hard to see.

EDIT: Just looked at the vid. I see that at the part where the hotlava is at. I see that that's brown. I make textures for that, but the first part of the level is purple tho.
 


Hmmm....probably some bad looking trees, but I think it would work. What do you guys think?
 
I was thinking about spriting, but I don't know how to put them in as new sprites. example: Foo1ao......... something like that.
 
There were some trees in the asset pack, which I won' be able to find for you, those would work best for this particular level. They were in Kuja's Blaze Canyon to be specific.

Because, honestly, those don't look like trees. =/
 
I'm getting really tired of showing you guys screens, and i know it's annoying, but what do you say about the mountains.
 
Isn't it possible to make a 2 layer thok barrier and put the mountains in the unpassable area?
 
I don't think you can do that. The texture to make a sector see-through is F_SKY1 or something like that. I think that's a ceiling only texture
 
sonic260 said:
I don't think you can do that. The texture to make a sector see-through is F_SKY1 or something like that. I think that's a ceiling only texture

Nope. It works on walls and on the ground too.
 
Jellybones69 said:
sonic260 said:
I don't think you can do that. The texture to make a sector see-through is F_SKY1 or something like that. I think that's a ceiling only texture

Nope. It works on walls and on the ground too.

F_SKY1 isn't invisible. It's just a marker which tells SRB2 to render the sky there. And it's only a flat, which means it can only be used on ceilings and floors. If you want something to be visible but impassible, use the FOF Linedef Type 57.
 
No, I think I'm going to recolor some sprites. Make fire crawlas, etc.
 
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