STH360 (50 % done) continues elsewhere

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Yeah, the part where you have to crash him into the walls would be kind of hard to recreate, so let's not try to push the envelope, people. SRB2 can do many things, but it can't do it all.
 
That would be so cool if it could, but no, it can't.
 
Too bad. That boss battle's hilarious. I always made the Egg Cerberus trample Tails. My brother always got mad because Tails is one of his favorite characters (keep in mind my bro's a 10-year-old)
 
SSNTails is "?" age, but he looks like in the 30s and I think his fav character is tails because of his name.
 
sonic260 said:
I'm 15 and Tails is my favorite character.

I'm 19 and Tails is my favorite character.

Anyway, I suggest you, Hyper Sonildow, actually add more stuff to the levels' designs. Having multiple paths is something that Sonic Team clearly cannot get in their mind when making 3D Sonic levels.
 
Ok so you want me to make like alot of awesome paths, like one of those purple hoops by the starting point in wave ocean prt 1 and then you jump into it and then you hoop to the springs on the bridge, I can do that, but IDK about the other players who play this mod. What do you think guys, yes or no?
 
Yes, yes, and yes.

SRB2WikiSonicMaster said:
Having multiple paths is something that Sonic Team clearly cannot get in their mind when making 3D Sonic levels.
They really need to look at Code Lyoko: Quest for Infinity. Not only did its levels have multiple pathways, it had multiple exits!
 
So HS care to spice up some of the levels with new paths? =D

BTW I'm testing out a soc to see if a sprite can be largened in game.
 
SRB2WikiSonicMaster said:
sonic260 said:
I'm 15 and Tails is my favorite character.

I'm 19 and Tails is my favorite character.

I got you both beat. I'm 22 and Miles is my Favorite Sonic Character with literal runners up Sonic and Sally.
 
Okay, when I said that, I was referring to the fact that he was throwing a fit. He's still at that stage where when you do something he doesn't like, he gets all whiny and says "stooop iiit!" Yea, drives me completely nuts.
Besides, I'm an 18-year-old, and tails is always been one of my first choices. It goes Knux, Tails, (if she's in the game) Amy, then sonic.
 
daiches99 said:
you should defiantly put multiple paths in the game because just 1 is cheesy.

Because just one is too boring, and puts no replay into the levels. Adding multiple paths, whether they lead to a secret, or just an alternate path along the level, make the levels more interesting and fun, and you'll want to go back and play them again. That's why It's important to make several paths that branch off from the main path.
 
that's exactly what i meant

Because just one is too boring, and puts no replay into the levels. Adding multiple paths, whether they lead to a secret, or just an alternate path along the level, make the levels more interesting and fun, and you'll want to go back and play them again. That's why It's important to make several paths that branch off from the main path.
 
Like I said before, they need to look at Code Lyoko's levels. You can pretty much make up an adventure in each one since it had multiple exits, each harder to get to than the last.
 
I didn't say put Sonic in Lyoko! (although I'm considering making a match level)
I was giving an example on how levels for Quest for Infinity has multiple pathways and level exits. No one could really get tired of that
 
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