Dr.Pepper
Member
I wouldn't worry about spriting NG chaacters, nitro's already doing that.
Also, I converted the mp3s into OGG using Audacity, and packed them into the WAD, then uploaded it to mediafire in a RAR archive. Now it's 21MBs instead of a combined 45MBs. You'll need winrar or 7Zip to extract it.
http://www.mediafire.com/download.php?hzjiigtnmzw
Hyper Sonildow, don't think I'm discouraging you from making it like 06, I just don't want the mod to fail for the same reasons that '06 did. This mod has the potential to go right where '06 went wrong, I don't want to see it hit the trash. Base it off of '06, don't make it exactly like it.
There are lots of huge SRB2 levels, I think Dusty Desert lags because you have too many FOFs, the software renderer can only handle so much, try studying big maps like the ones in Blue Heaven or The Emerald isles to see how they pulled it off.
Also, I converted the mp3s into OGG using Audacity, and packed them into the WAD, then uploaded it to mediafire in a RAR archive. Now it's 21MBs instead of a combined 45MBs. You'll need winrar or 7Zip to extract it.
http://www.mediafire.com/download.php?hzjiigtnmzw
Hyper Sonildow, don't think I'm discouraging you from making it like 06, I just don't want the mod to fail for the same reasons that '06 did. This mod has the potential to go right where '06 went wrong, I don't want to see it hit the trash. Base it off of '06, don't make it exactly like it.
I'll agree with you on the jump sound, but I think there's a way force all characters to light dash without SA mode...HYPER SONILDOW said:◘ If I took off SA mode then you can't light dash
◘ The jumping sound Is the NG-sonic jumping sound, so im gonna keeping it that way
◘ Dusty desert had to be cramp becuase of the crazy lagg in software. Since dusty desert was super huge I thought It might be loading all the sprites and texture everytime I look at them. It even reads it fom afar. So I had to make it cramp. The quick sand was quick because of how easy I can get out of the quicksand, So I had to make it "pro quicksand".
There are lots of huge SRB2 levels, I think Dusty Desert lags because you have too many FOFs, the software renderer can only handle so much, try studying big maps like the ones in Blue Heaven or The Emerald isles to see how they pulled it off.
Nope, and don't plan to! :D *shot*HYPER SONILDOW said:◘ Have you played the game, screenshot, or gameplays?
You don't need an exe to do that, actually.sonic260 said:Probably not because that'll mean having to get rid of Sonic, Tails, and Knux that are already in the game. If you sprite real NG characters, then you might have to make an exe and have all the characters already in there, that way if someone gets to a level (like one that needs Rouge) they can already start out as that character