Dr.Pepper said:
w00t! New beta! I just tried it out a few hours ago, and I like the working loops, enemies, spring placement was better, and fewer graphics glitches. Although I'm still disappointed in a few things...
-SA Mode, what in the name of Torvalds were you thinking?! No serious SRB2 user likes it.
-There are much better choices of jumping sounds than the one you used.
-You totally ruined W/o speed zone, the flight paths you used have no place in it, springs and lines of rings to dash through would have made more sense. I was expecting loops and more length to the level, it's too short. It also still uses forceskin, you were obviously in a rush to upload the new beta, because you did say it was going to be removed. *TKO'd*
-Dusty Desert wasn't too bad, but it felt cramped and the quicksand was...too quick. :P
-OpenGL and Software rendering lags even worse in places than the last beta, I wish I hadn't overwritten it with the new beta, thinking it would be better. D: *nuke'd*
-The music's filesize is too huge, I'll extract the MP3's and compress them in OGG format later to save myself 30 whole megabytes!
-You need to just make a version with and one without music, it just makes more sense, and saves impatient users from having to load two WADs instead of one.
-The goal ring needs lots of shading, it looks flatter than cardboard. :P
-This is totally optional, but please 'shop 'princess' whats her name out of the intermission screen, she's the main reason why '06 was a total failure. I'd rather not be reminded that..............*vomits violently*
I'm aware this is still an early beta, but you did ask for feedback. :P
Yeah I did ask for feedback, now since I got something to fix, I'll start right now!
Oh and heres some reasons why I did some of your problems
◘ If I took off SA mode then you can't light dash
◘ The jumping sound Is the NG-sonic jumping sound, so im gonna keeping it that way
◘ Have you played the game, screenshot, or gameplays? Your right about it being short. Also Yeah there is a loop at the end ,but the other problems are going to have to stay the way they are.
◘ Dusty desert had to be cramp becuase of the crazy lagg in software. Since dusty desert was super huge I thought It might be loading all the sprites and texture everytime I look at them. It even reads it fom afar. So I had to make it cramp. The quick sand was quick because of how easy I can get out of the quicksand, So I had to make it "pro quicksand".
◘ .......................
◘ I tried doing that and I kept saving them as OGGs ,but then the xwe editor kept reading them as mp3s, and I was so peed off at that. *angry*
◘ Yeah, I guess your right about that. :/
◘ IDK about that. I need some more comments to think about.
This sorta sucks for me, people are saying that real game even suck. Why? I try to make it look like the game, but there goes the comment about the game was a total fail. If I get more comments like that I dont know what I would do.(I might break my promise on the first post.
HYPER SONILDOW said:
and I will complete this, even if it takes years.
(i don't know if I said it like that, but it was something like the sentence. Discuss some more