Lets see what I can do;
1) I'm sure you mean Analog Gamepad support in means of playing in NON-2D maps with the adventure stylings. The game focuses primarily on netplaying right now, and being that the SRB2 code doesn't allow analog control in netplay, this doesn't look like it'll be happening.
2) I have no knowledge in the feild of menu programming. All I can probably do is move around the text of the menu.
3) I have no way of controlling this at the moment. Also you have to consider people that can't go above the 320x200 resolution. What will we do for windowed mode?
4) Don't we already have this? Not the tap to jump thing (Because I don't know what you mean). But controls are different for Non-2D maps than they are with 2D maps.
5) I don't find this to be a good idea. What would the character icons change into?
6) This seems like a good idea. This thought always seemed to cross my mind but I never got around to start work on it. I should really do this sometime.
I'll Begin said:1) Analog Gamepad support.
2) SSB-styled menus. (highly doubt this'll happen)
3) Force 640x400 windowed mode for Software users. The game is unplayable in 320x200.
4) Option to turn off "tap up to jump". Also allow jump on its own to be set to different keys. What I'm trying to say is have control options for "up and jump", "up" and "jump".
5) Have the character icons change when you're in Final Smash mode?
6) Have some kind of marker above your head that says which player is which, or at least have a marker on your head that shows you and your allies.
1) I'm sure you mean Analog Gamepad support in means of playing in NON-2D maps with the adventure stylings. The game focuses primarily on netplaying right now, and being that the SRB2 code doesn't allow analog control in netplay, this doesn't look like it'll be happening.
2) I have no knowledge in the feild of menu programming. All I can probably do is move around the text of the menu.
3) I have no way of controlling this at the moment. Also you have to consider people that can't go above the 320x200 resolution. What will we do for windowed mode?
4) Don't we already have this? Not the tap to jump thing (Because I don't know what you mean). But controls are different for Non-2D maps than they are with 2D maps.
5) I don't find this to be a good idea. What would the character icons change into?
6) This seems like a good idea. This thought always seemed to cross my mind but I never got around to start work on it. I should really do this sometime.