SRB2JTE 1.69.6, updated with all of 1.09.2's features and whatnot, second teleporter in SRB2 Universe crash fix, Super Metal Sonic's flying ability fixed, etc...
There are no MD5 checks in this version, so it should be compatable with future SRB2 releases with little issue... There are, however, many many crashes left (mostly centered around bots and the supervirus...) and, unfortunately, bots are even more screwed up now then they have ever been in the past.
I also added SA City... Half-updated, half-imported, half-coded... Very incomplete, very incomplete... :( Unfortunately, the original version was much more fun, as I haven't coded disaster mode yet (and thus you won't be able to see the cool particle-based tornado or anything...) and all of the minigames and things aren't coded (hell, even the rules aren't coded into that little intro, so you can only get into SA City by map-ing there... It's map27... I think.) And I didn't even code the special bot for which the JTE sprites were added to SRB2JTE.wad, so you'll never get to know what it does (or was intended to do, rather)...
What? I said I would never do anything SRB2-related ever again? Well, I got some inspiration from my birthday being, like, yesterday. (which, of course, I got very few presents for, from family or otherwise... Oh well.) So I decided, why not finish it so it's actually usable and everyone isn't all sad and confused and whatnot? Meh... Don't get your hopes up for too much more...