JTE
Member
SRB2JTE
Current version: 1.69.9.2
Put anything related to SRB2JTE right here. Note, however, that I am not taking any more suggestions at the moment so I can complete what I've begun rather then adding more needless and incomplete things to the mess. So stop it. I'll do what I want, since nobody over the age of 15 truely appreciates what I do either way, it seems.
Specific to this release:
Current version: 1.69.9.2
Put anything related to SRB2JTE right here. Note, however, that I am not taking any more suggestions at the moment so I can complete what I've begun rather then adding more needless and incomplete things to the mess. So stop it. I'll do what I want, since nobody over the age of 15 truely appreciates what I do either way, it seems.
Specific to this release:
- Fixed bot AI, they're a hell of a lot smarter now. Still no ability use or new gametypes or anything like that, though.
- Extended co-op bots slightly, made them cheat more to keep up with you, not be able to accedentally steal monitors from you, and spindash in the right direction...
- Added OpenGL sprite-based object shadows, SSNTails and Shuffle could guess how with just that bit of information, I'm sure. :E
- Added automatic loading for the SPMoves-enhanced characters (shadow.wad, amy.wad, and metalsonic.wad), no perameter to turn this off yet, sorry. :?
- Fixed Super Shadow and Super Metal Sonic's flashing colors... Unfortunately, Super Shadow still only has flashey streaks, his actual body color currently remains unchanged. :(
- Added SPMoves abilities for hypermysteriousshadonic123, but no autoload for it. Yes, I know you just shouted "THANK GOD!" at that. I think the neighbors heard you. Hypermysteriousshadonic123 has multihomingchaoscontrolarmageddonthoks, every flashy extra you've ever seen, etc... :| It's really quite something to behold, especially how I combined normal thokking and chaos control into a single thing... Oh, and he's ALWAYS super, only death pits and crushers could kill him.
- Fixed Super player coronas so they work properly even in netgames and multiplayer. Why someone else didn't think of this quick and easy hack while they were implementing MF_DEBRIS is beyond me. :|