Re: I have an Idea.
Now, as for actually traveling between timezones, you could... I dunno. There aren't any speed-checking linedefs at the moment, but you could always have a teleporter carry you between areas. The teleporters, of course, would be marked with Past and Future signs or summat.
<Brainstorm Alert>
Or you could have some sort of linedef exec that activates a 'warp' sector for a set period of time. Or if you can't make your own linedef execs (And you can't), then you could have a room with a teleporter to the next timezone, hidden behind a pair of doors, which would be activated by a pair of linedef execs near the timezone sign; one which opens the first door, and the other which slowly lowers the second door.
I'll shut up now.
You could just create an area within a separate thok barrier, along with a combination of sky and music changing linedef execs. Or if you wanna get complicated, use JTE's Darkworld system.Shadow Hog said:As for your proposition (proposal?), it's a good idea, but how do you intend on doing the time warp? I don't think there are any linedef executors that check if you're running at 88 MPH or anything.
Now, as for actually traveling between timezones, you could... I dunno. There aren't any speed-checking linedefs at the moment, but you could always have a teleporter carry you between areas. The teleporters, of course, would be marked with Past and Future signs or summat.
<Brainstorm Alert>
Or you could have some sort of linedef exec that activates a 'warp' sector for a set period of time. Or if you can't make your own linedef execs (And you can't), then you could have a room with a teleporter to the next timezone, hidden behind a pair of doors, which would be activated by a pair of linedef execs near the timezone sign; one which opens the first door, and the other which slowly lowers the second door.
I'll shut up now.