Hi, and welcome to my level pack that I originally started back in 2008. It's undergone a number of changes through the years(1.09.4-2.0). This project was originally intended to be something to do for people that were bored with the original game...and for me to learn the ins and outs of level design and learning what does and doesn't work in them while trying to improve on my past attempts each time.
The age of the last level is very apparent, as is actually the oldest level in the level pack up to this point. My first level was Rush Canyon, the second was Aquatic Labyrinth, and the third was Shale Village. As of the last release in 2.0, Shale Village was the oldest level in the pack. I said I was going to update it next in my last thread, and I delivered! Take that, 2008 me!
Speaking of which, if you want to avoid the potential lag cluster of the new Aquatic Labyrinth, you may take the left path out of the boss room in Blaze Canyon 3 and go to the old version of the zone-or if you're just curious/feeling nostalgic.
*update* There are now red/blue paths to take to the end, in case you feel one level is too difficult. No changing your mind if you choose one or the other, though-you have been warned.
There are no emblems in this level pack this time, as I believe that the merit of just playing it should be entertainment enough. That's not to say there aren't unlockables, there just won't be any that revolve around hunting around a massive level that may not allow backtracking.
*update*You may find other surprises in the levels themselves, however...
Comments/suggestions/critique/error reports are welcome as always, as they may very well determine which direction I intend to go in for future levels.
Also included guest times if you're having trouble speedrunning for the unlock.
*12/26 update*A few level tweaks and changes have been added.
Asset package used from
http://mb.srb2.org/showthread.php?t=35544
Frostburn eggman made by Sapheros.
http://mb.srb2.org/showthread.php?t=41965
The age of the last level is very apparent, as is actually the oldest level in the level pack up to this point. My first level was Rush Canyon, the second was Aquatic Labyrinth, and the third was Shale Village. As of the last release in 2.0, Shale Village was the oldest level in the pack. I said I was going to update it next in my last thread, and I delivered! Take that, 2008 me!
Speaking of which, if you want to avoid the potential lag cluster of the new Aquatic Labyrinth, you may take the left path out of the boss room in Blaze Canyon 3 and go to the old version of the zone-or if you're just curious/feeling nostalgic.
*update* There are now red/blue paths to take to the end, in case you feel one level is too difficult. No changing your mind if you choose one or the other, though-you have been warned.
There are no emblems in this level pack this time, as I believe that the merit of just playing it should be entertainment enough. That's not to say there aren't unlockables, there just won't be any that revolve around hunting around a massive level that may not allow backtracking.
*update*You may find other surprises in the levels themselves, however...
Comments/suggestions/critique/error reports are welcome as always, as they may very well determine which direction I intend to go in for future levels.
Also included guest times if you're having trouble speedrunning for the unlock.
*12/26 update*A few level tweaks and changes have been added.
Asset package used from
http://mb.srb2.org/showthread.php?t=35544
Frostburn eggman made by Sapheros.
http://mb.srb2.org/showthread.php?t=41965
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