The level could use a bit of aesthetic work. Particularly in the lava segments; the textures all blend together and it turns into a gameplay problem, whereas it's not as big of a deal anywhere else.
Yeah, I never had the knowledge for what textures and flats go well and which ones blend too much and I guess it shows really. I'll probably need to play more levels with similar textures and flats to get a rough idea on this. I'll see what I can do.
That barrier after the third checkpoint that seperates the two halves of the course should probably taper in the front, rather than being a square blockade like that. (Describing that in words is really hard; I might have to draw a picture to demonstrate.)
Actually I think I know what you mean. Do you mean that I should shape it, so the two opposite sides at the end of the shape meet at a vertice (as opposed to how it is now with another side( being the "square blockade") stopping them from doing so)?
Also, get rid of that teleporter, however you have to do it; those are never good in a kart map, considering how easy it is to lay a banana/fake box right in front of the destination and create an unavoidable trap. As it stands now, though, it's not bad; just not good.
I never intended for this track to use a teleporter of any sort, as not only can it be flow-breaking, but as you said, this can allow for traps to be placed right near the teleporter destination, thus making the player behind fall into the trap, inevitably. However, when I came to realise how long of a level my original design was, I was forced to cut what was practically
half of the level and improvise the rest. If I had tried to connect the lava part to where the last checkpoint is using more track and such, it would've dragged on, but now I think I have an idea on how to solve that issue. I'm glad you had mentioned this.
Yeah, looks like I didn't really think too much about my level design as I thought I had. Ah well! Looks like the track will be edited a
lot more than I had planned to. Maybe I can even throw in a little gimmick I had in mind! =)
I'll have to think on that some more.