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Srb2 Riders for 2.2 Development Logs

RingHogger

Local "nostalgia" panderer
I know i JUST did this but its been a while since the last word on this things development. Is the development going ok?
 

WellDoneSnake

Yoko Shimomura
Thought I'd expand on Latius' HUD post a while back:

srb20055.png

srb20056.png

srb20057.png


Yes I'm in 3rd, shush...
 
Goodness this looks so awesome, and the artstyle looks neat, looking like a handdrawn or clean style even though they're sprites
 

WellDoneSnake

Yoko Shimomura
This looks really nice. the square font is really clean and legible.

Do you guys plan to do cups like kart? Or something similar.
Not sure if we'll do cups but there's a tournament concept that falls into one of the 3 racing gametypes we currently have planned.
 

Latius

Hybrid Kart Mapper/Porter
Given that the new HUD style is shown off, I will now share these concepts I had for the HUD, in order to show how it evolved over time.

1)
HUD Concept.png

This was the original HUD design I had, retaining the original style in a way.

2)
NEO HUD Concept.png

This was one of the first redesigns I did, moving bits around to better work while giving a bit more space at the bottom

3)
NEO HUD Concept D.png

This took the one I showed before and added some more details, including the rank system and a font which I made for the split timer. It also made the Level System use a simple star system instead of also including an 'Lv. X' thing of the prior redesign.

4)
NEO HUD Concept E.png

This was where I decided to make our own Air gauge, somewhat inspired by the one which is in Sonic Free Riders.

5)
NEO HUD Concept F.png

And this is the most recent HUD concept I had made, which was tweaked slightly in the code. This frees up more space in the middle of the screen for the player to see things, and uses the Ring and Gear appearance from Free Riders to show what Gear Type is in use.
 
Given that the new HUD style is shown off, I will now share these concepts I had for the HUD, in order to show how it evolved over time.

1)
View attachment 45563
This was the original HUD design I had, retaining the original style in a way.

2)
View attachment 45564
This was one of the first redesigns I did, moving bits around to better work while giving a bit more space at the bottom

3)
View attachment 45565
This took the one I showed before and added some more details, including the rank system and a font which I made for the split timer. It also made the Level System use a simple star system instead of also including an 'Lv. X' thing of the prior redesign.

4)
View attachment 45566
This was where I decided to make our own Air gauge, somewhat inspired by the one which is in Sonic Free Riders.

5)
View attachment 45567
And this is the most recent HUD concept I had made, which was tweaked slightly in the code. This frees up more space in the middle of the screen for the player to see things, and uses the Ring and Gear appearance from Free Riders to show what Gear Type is in use.

tenor.gif
 

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