YesBy the way the riders levels from 2.1 and 2.0 are reusables contents?
Aw, shoot. I was really hoping for it to be playable on essentially the only platform I CAN play on currently.Mobile on the other hand is a mixed bag, we don't intent to support the mobile version
Buy a better deviceAw, shoot. I was really hoping for it to be playable on essentially the only platform I CAN play on currently.
[Cries in no money]Buy a better device
This already looks sick! Great job working on it!Thought I'd expand on Latius' HUD post a while back:
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Yes I'm in 3rd, shush...
omg this is beautiful!Thought I'd expand on Latius' HUD post a while back:
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Yes I'm in 3rd, shush...
WAIT ARE THE CHARACTERS GOING TO BE IN THAT STYLE?! HOLY HECK!Thought I'd expand on Latius' HUD post a while back:
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Yes I'm in 3rd, shush...
a question for addon support: Will the thingies that the characters ride on need to be part of the sprites, or are they separate objects?Thought I'd expand on Latius' HUD post a while back:
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Yes I'm in 3rd, shush...
For board type extreme gears, they're currently planned to be separate objects from the player and their sprite.a question for addon support: Will the thingies that the characters ride on need to be part of the sprites, or are they separate objects?
This looks really nice. the square font is really clean and legible.Thought I'd expand on Latius' HUD post a while back:
Not sure if we'll do cups but there's a tournament concept that falls into one of the 3 racing gametypes we currently have planned.This looks really nice. the square font is really clean and legible.
Do you guys plan to do cups like kart? Or something similar.
Given that the new HUD style is shown off, I will now share these concepts I had for the HUD, in order to show how it evolved over time.
1)
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This was the original HUD design I had, retaining the original style in a way.
2)
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This was one of the first redesigns I did, moving bits around to better work while giving a bit more space at the bottom
3)
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This took the one I showed before and added some more details, including the rank system and a font which I made for the split timer. It also made the Level System use a simple star system instead of also including an 'Lv. X' thing of the prior redesign.
4)
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This was where I decided to make our own Air gauge, somewhat inspired by the one which is in Sonic Free Riders.
5)
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And this is the most recent HUD concept I had made, which was tweaked slightly in the code. This frees up more space in the middle of the screen for the player to see things, and uses the Ring and Gear appearance from Free Riders to show what Gear Type is in use.
Yes it does, the HUD supports green and non-green screen resolutions.Does the hud work on non green resolutions?