Yes, that's right. Your resolution has to be a multiple of 320x200 (such as 320x200, 640x400 or 1280x800) for the Riders HUD to appear correctly (the same holds true in regular SRB2 but it's not as drastic). What I want to know is why you even changed the resolution from the default 640x400 in the first place.Your resolution might be incompatible with the HUD. Try setting it to 640x400 or 800x600.
I think you meant to say 1680x1050. Actually, apart from the automap in SRB2 Riders (which I never play anyway), there's hardly any deformation to the HUD that would bother me. And it almost never crashes either.Still looks better than 640x480 because it doesn't screw up the HUD.
Well, how would you tell a resolution-related crash apart from a resolution-unrelated crash? I doubt that you get the EIP and locate the problem in the source code every time the game crashes on you, so how would you know?
The sprite limit has already been removed from (all?) branches. There's no sprite limit anymore.
SRB2 Riders said:R_AddSingleSpriteDef: too much sprite replacements (numspritelumps)