NachoPistacho (Starlight)
Member
Is it thoughcool drawing
Is it thoughcool drawing
Bro, That's way past inappropriateGood mod
View attachment 46629
It's a meme.Bro, That's way past inappropriate
* Fixed bugs with commands when giving invalid arguments
- Removed the ability to load an image to the canvas in netgames, to avoid desynchs
+ addedcanvas_drawcircle
+ added Conway's game of life, toggable withcanvas_togglegol
* The -fill parameter now works withcanvas_drawcircle
, it is not 100% accurate due to technical limitations
OkIt's a meme.
Pretty good!
* Adjusted this ancient code a bit.
* Fixed the invalid color message saying to useinfo_colorlist
instead ofcanvas_colorlist
.
* Greatly optimized the bucket's code (with help by Spectrum).
+ Added a setting to make the bucket fill the area over time instead of immediatly.
+ Finally added mouse support!
+canvas_undo
now says when there's nothing left to undo.
* To avoid using too much memory,canvas_undo
now only stores up to 25 changes (in singleplayer).
* Fixedcanvas_undo
in netgames, its now synced properly but can only store the last change.
* Fixedcanvas_load
in netgames, only the server admins can use it.
* Fixed keyboard controls drawing lines across the canvas when wrapping around.
+ The mod version is now displayed ingame.
* Fixed the wrap fix from last version not always working.
* Fixedcanvas_save
causing a crash in netgames.
+ Dedicated servers now have access to all canvas commands.
+ The scroll wheel can now be used to change the cursor's color.
+ Improved the way changes are stored, now up to 5 changes can be stored in netgames instead of 1 (Singleplayer still has up to 25).
* Small code adjustments.
* The canvas should no longer error sometimes when drawing out of bounds.
- Dedicated servers can no longer run commands that would not work anyway (can now only runcanvas_drawfull
,canvas_undo
,canvas_save
,canvas_load
).
+ If a player left their cursor will now start blinking
* Fixed circles: big circles no longer result in unconnected dots and drawing a filled circle works properly.
* Made drawing code more stable, thus many...
* Fixedcanvas_save
andcanvas_load
not actually working on dedicated servers.