SRB2 Custom Save build

SRB2 Custom Save build 2.2.13????

bitten2up

she/her
litten(_1up) submitted a new resource:

SRB2 addon limit removed - No addon limit

I'm glad I have ported my 2.2.8 source build which I didn't release =p but I made it beater at the time I didn't know what I was doing when working with the source code so I removed EVERYTHING that had setgamemodified=true or setgamemodified=multiplayer to false but this one has only the when you load a wad file it will set it modified so weather you are a mod developer or want to use mods and save without the game modified flag being enabled here it is. From my testing the flag that sets...

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Question: Do you actually know how to debug a crash report? Given this mod will allow people to use mods and save, no doubt a number of newer people at least will want to use this mod regularly instead of the main SRB2 release exe. Unfortunately, if they got a crash with your exe instead of the normal one, only you can debug it, as long as you kept the .debug file that was made when you compiled the exe. If you're not prepared to debug a crash, I'm not entirely sure you want to be releasing an exe mod just yet, especially since you say you didn't know what you were doing when making this earlier on.

I mostly ask this because I'm aware you're sort of new to editing SRB2's source code as it is, if I'm not mistaken.
 
Since I can't really confirm for multiplayer checks, all I can say is that users use this at their own risk, and if any bugs with this mod occur, report here.
 
Can this be updated for 2.2.10? I liked using the 2.2.8/2.2.9 version to get that "vanilla" experience while still being able to use some QOL mods.
 
litten1up updated SRB2 addon setgamemodified removed with a new update entry:

SRB2 2.2.10 Custom Save exe (formerly SRB2 addon setgamemodified removed)

This Exe mod has only the when you load a wad file it will set it modified so weather you are a mod developer or want to use mods and save without the game modified flag being enabled here it is. From my testing the flag that sets how many mods and what mods has not been modified when setting it to false so multiplayer is not affected : ). enjoy

the source code if you want it is here...

Read the rest of this update entry...
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Can this be updated for 2.2.10? I liked using the 2.2.8/2.2.9 version to get that "vanilla" experience while still being able to use some QOL mods.
We'll just have to wait, for now there's customsavesoc.
It is now updated to 2.2.10
 
Rule 15. And hold your horses anyway, v2.2.11 isn't even out yet!!
make srb2win_with_addons to 2.2.11
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Does this work for Mac or am I just dumb
make srb2win_with_addons to 2.2.11
 

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soon, i just need to get the build ported and compiled, im also using a new version that should prevent some issues from happening
Post automatically merged:

make srb2win_with_addons to 2.2.11
Post automatically merged:


make srb2win_with_addons to 2.2.11
also lmao, this was legit already working on pre1, as i accidentally merged it into this
Post automatically merged:

Does this work for Mac or am I just dumb
no as i don't have access to a mac to build on, and aren't aware of any cross compilers. macs are kinda in a walled garden you have to have one to build for one
 
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