Slopes can't Handle Middle Textures
I'm mapping with SRB2CB (PNG Edition)
I had this problem reported in the Editing Help Forum but I have come to realize that it wasn't something I did wrong.
Middle textures that run along the sides of slopes are displaying an undesired graphical glitch. It doesn't seem to matter if the texture rests directly on the sides of a slope or if they rest on a higher wall shared by a slope.
This is a middle texture assigned to a line using conventional methods.
NOTE; Not only is the texture not anchored properly and doesn't slope with the wall but it's displaying some
default texture value. (this is more significant later)
The other side of the same line is displaying the lower wall texture in it's middle but it does slope properly.
Here is another line. Though the middle texture does not run along the slope itself, this line is shared by a slope running left to right just below our friend Knuckles here.
Clued to the fact that it was displaying a
default texture I adjusted some of the textures in the linedef that were not accounted for.
I found that giving the linedef a
lower back texture of my desired middle texture "fixed" what appeared to be a default setting. The texture still doesn't slope with the wall.
This also works on it's
lower front texture where the middle was displaying the lower texture, but of course this changes the lower texture of the wall to display the middle in a repeating pattern (which none of us want) Again, here on the front side of the wall it's anchored and slopes properly.
Not all textures disappear into the sloping sector. I'm not exactly sure how to phrase the phenomenon or give an accurate account of the pattern emerging from it but some textures are anchored to the high end of a slope and
hang over the sector. This line's
lower back texture has already been adjusted to display my desired middle texture.
On the other side of the steam, one will notice the front textures again, sloping properly but displaying it's front texture.
Anyway, I thought I should let the people in the community know about this.
I'll continue mapping
as is so if this bug is ever dealt with, everything will fall neatly into place:D