Sorry for the delay for releasing this after the ending of the contest. My computer started to have issues which was preventing me to fix up the map. But luckily I found a way to solve the dilemma.
So, alright here. Let me try to redeem myself by releasing this version of Sparkling Icecap. This was my original intention on how it was suppose to be in the contest. As I overlooked a few things when I hurried to release it. That was my silly mistake.
I tried to aim in between everyone's review from the contest. From serious mistakes to silly/little mistakes. The lag was a serious problem I mistook as being not so serious and found out that it was mostly cause by much variety of the Sparkle objects. The graphical glitches was a little mistake I made when I forgot to substitue my fast nodebuilder to normal. ^^' Whoops. Now. This version of the map has been nerfed. A lot. The platform path was barely touch, but almost everything on the puzzle path has been revamped to being a little more simple. For example: In the huge room, there is no more need in necessarily triggering multiple icicles to travel up-path and the ice-block inside the cave is not out of the way anymore, so there is no need to search for it, and after triggering it it's only a straight forward path on where you need to go. Hopefully after resetting things up in that room you'll understand what is needed to do.
Just to sum up what has been fix so I don't have to specifically what has been fixed.
I've played and changed this multiple times to where I think no one would hve serious problems with it this time. For those that played this on Co-op, I can't exaggerate enough with prefix in front of the name of the wad it's not.
Enjoy!
So, alright here. Let me try to redeem myself by releasing this version of Sparkling Icecap. This was my original intention on how it was suppose to be in the contest. As I overlooked a few things when I hurried to release it. That was my silly mistake.
I tried to aim in between everyone's review from the contest. From serious mistakes to silly/little mistakes. The lag was a serious problem I mistook as being not so serious and found out that it was mostly cause by much variety of the Sparkle objects. The graphical glitches was a little mistake I made when I forgot to substitue my fast nodebuilder to normal. ^^' Whoops. Now. This version of the map has been nerfed. A lot. The platform path was barely touch, but almost everything on the puzzle path has been revamped to being a little more simple. For example: In the huge room, there is no more need in necessarily triggering multiple icicles to travel up-path and the ice-block inside the cave is not out of the way anymore, so there is no need to search for it, and after triggering it it's only a straight forward path on where you need to go. Hopefully after resetting things up in that room you'll understand what is needed to do.
Just to sum up what has been fix so I don't have to specifically what has been fixed.
- Most lag vanished and compatible with OpenGL and whatever resolution you desire.
- Graphical errors vanished.
- More coherent for puzzle path. Icicle room specifically.
- All damage white water has been substitued to normal blue water.
- Sparkles have been removed from almost all areas, especially huge rooms, so it won't be tedious to transverse, but less in caverns I would really like to sparkle.
- All cutscenes are now player protective.
- All Ice blocks are only needed to be destoyed in a spin-state. Otherwise by a essential jump or spindash. No combination, mixture needed.
- All areas that included Lava and changed to SOLID lava and has been super nerfed down to where gamplay is a breeze and few geography structures has changed and have been added to make avoiding lava easier.
- For Spirit Crusher: All red crawlas are gone, and less blue crawlas.
- Fountain glitch fixed
- Areas revamped for logical sense, and intuitiveness.
I've played and changed this multiple times to where I think no one would hve serious problems with it this time. For those that played this on Co-op, I can't exaggerate enough with prefix in front of the name of the wad it's not.
Enjoy!
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