If you mean the one which I mentioned at the begin of the topic, on my page.brianv said:So wheres the screenshots?
Sik said:As far as I know, when Allegro can't run in fullscreen, GFX_AUTODETECT_FULLSCREEN works like GFX_AUTODETECT_WINDOWED, being this unnecessary, Tails92. Without mention the video drivers (when Sonic Action can't run on 16-bits of depth (NO 15-bits), it runs in windowed mode). It must be something which hasn't been make yet.
You answered it by yourself :Ptails92 said:Sik said:As far as I know, when Allegro can't run in fullscreen, GFX_AUTODETECT_FULLSCREEN works like GFX_AUTODETECT_WINDOWED, being this unnecessary, Tails92. Without mention the video drivers (when Sonic Action can't run on 16-bits of depth (NO 15-bits), it runs in windowed mode). It must be something which hasn't been make yet.
And why it works (hovewer glitchy) when I'm root?
Allegro 4.0.3 seems to use DGA for doing fullscreen mode (DGA requires root privileges and don't works on some X servers (for example Kdrive))
Newer Allegro seems to do fullscreen without DGA and then it works without problems
I was planning in make the spindash like in the official Sonic games: the speed will increase when more time you mantain down before release (and when you press continuously space).SRB2-Playah said:The only problem I have is the spindash goes INSANELY fast. Might want to at least slow it down a bit.
Idea taken. ;)SRB2-Playah said:If I can make a suggestion, how about panning the camera a little bit in front of Sonic when he's running, like in Sonic Advance 2-3?