Sonict
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SSNTails said:D3D isn't coded in. It's just a wrapper to OpenGL.
SSNTails said:D3D isn't coded in. It's just a wrapper to OpenGL.
Carmageddon II *shot*FoxBlitzz said:Honestly, how many games have Glide support that you know of? I can only think of one off the top of my head: Unreal Tournament 99.
Kaysakado said:Because it has teh Polyobjects, teh spiffy new intermission screen, and something else that OGL doesn't have, I forget what.
Yeah, I'm talking about that, and I think it looks awesome. And actually, the default is Bilinear, not Trilinear. (Although I think Trilinear makes it pwn even more)BlueZero4 said:Unless you're talking about trilinear as opposed to nearest, but that just blurs everything together into one big blob of texture.
Kaysakado said:Yeah, I'm talking about that, and I think it looks awesome. And actually, the default is Bilinear, not Trilinear. (Although I think Trilinear makes it pwn even more)BlueZero4 said:Unless you're talking about trilinear as opposed to nearest, but that just blurs everything together into one big blob of texture.