So i encountered this while working on a boost script

thesrb2fan12

That one guy making frontiers sonic
I noticed that when boosting while standing still it only uses one frame for the running animation
srb20020.gif

I don't know why it does this but I think it might have something to do with Player flags I don't know if there is a flag to check if the player is standing still but if there is maybe removing it when the boost happens could fix it
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turns out it's not because of flags but I still don't know the answer
 
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