wysteria
I see it, I see it now!
xxZeroxx said:HEY! I could make ONE path have a hidden cave off to the side with it in it! :D
To make it a little harder, there should be lava around the shield.. or some challenging thing that requires timing...
xxZeroxx said:HEY! I could make ONE path have a hidden cave off to the side with it in it! :D
>:] Lava Geyser!NiteAngel said:xxZeroxx said:HEY! I could make ONE path have a hidden cave off to the side with it in it! :D
To make it a little harder, there should be lava around the shield.. or some challenging thing that requires timing...
Hmm. Like, trees, or somethin'? o-oNiteAngel said:Hehe lava geyser...
Since it's a match/tag level, I think there should be some scenery where players can hide/run into to avoid being ring-tossed.
xxZeroxx said:Hmm. Like, trees, or somethin'? o-o
Hmm. Well, I couldn't make the tree type like in Verdant Forest because I don't have enough room. Is there any good THING I could use..?NiteAngel said:xxZeroxx said:Hmm. Like, trees, or somethin'? o-o
Yeah, something like that..
Hmmm. I could edit a few sectors and throw a few extras in, I suppose. And as for the spin-only places, heh, that's not a bad idea at all. As NiteAngel suggested, one secret entrance to the hidden cave on the ground (AKA the spin-only entrance), and the exit will be a spring of some sort leading back up into the pool. That's actually a good suggestion. =DSpeedylizzard14 said:Try sprite editing or replacing if you'd like an easy custom tree. I'm still learning map-making and its aspects, so I can't help you with much.
Try adding small platforms and walls, so it doesn't seem so plain, And the lava geyser idea is great. Make some area for the player to hide, escape, and use for half an advantage. Sort of like spin-only spaces, which contain items and such.
I could make sprite replacements on the Candy Canes as big tombstones that cover the player entirely, and make them impassible, too... Wow, that's not too bad.About that higher floating platform, it seems too flat and empty. The Verdant Forest trees are indeed too big, but like Speedylizzard said, maybe you could try replacing it? Or since your level is CEZ themed, try to make some sort of tombstones.
And the secret cave thing, I was thinking that it should have like 2 ways to enter it, one under the lava (in one of the walls) and one somewhere, but of course, it should be hidden, like in a patch of flowers? And maybe in the lava entrance, there should be rising and falling lava, too.
xxZeroxx said:Hmmm. I could edit a few sectors and throw a few extras in, I suppose. And as for the spin-only places, heh, that's not a bad idea at all. As NiteAngel suggested, one secret entrance to the hidden cave on the ground (AKA the spin-only entrance), and the exit will be a spring of some sort leading back up into the pool. That's actually a good suggestion. =D
I plan on entering this i the May/June '09 Level Contest.
Oh crap. o-o I think that means it's not eligible for the contest...:SonicMaster: said:I plan on entering this i the May/June '09 Level Contest.
Hm. You already have given a download link. A fine line indeed. Oh, well, that's not my call, but I'm just giving you a heads-up.
I never got crushed before, nor did anyone else before... That's a new problem to me.... o-o;Ezer.Arch said:Playable and enjoyable map. I liked.
Well, let's go to speak of some things:
1) Lava really plays a role as a secondary challenge but could be better applied. How the player will know that lava is about to appear and hurt him? There's no way. Think about it. I suggest you to download Jazz Attack (http://www.srb2.org/mb/viewtopic.php?t=9123) and play Fire Eye - MAPB4 in CTF. Sit in and look at how lava "gives a clue" when it's about to rise.
Remember, luck is a thing that a player never should depend on, especially in match.
2) I know where the secret room is... (dun!), but this doesn't matter now. I got myself crushed 3 times there. Player needs to spindash to get in there, but if stops spindashing in the passage, he stands up and, once the passage has a low height, got himself crushed. To avoid it, lower the hight to 32FU. This height forces a continuous spindash and the player never will stand up.