Seraph Island

Seraph Island 1.2.4.2

Molten Volcano Act 2 Revamp Progress
 

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glaivelordofficial updated The Seraph Island Pack with a new update entry:

The "Finally, it's gone." update.

Update Patch Notes:
Support for 2.2.13 has ended as all levels onward will be utilizing texture scaling, as well as the ones in this update. You better get yourself a nightly/prerelease build of 2.2.14!
Revamped Molten Volcano 2.
Fixed the Extras Checklist. Levels should show up properly now.
Old Molten Volcano now available as "Molten Legacy".
Optional Palette.
Act 3 of Molten Volcano was added (In under 25 minutes. :knuxsmug:)
Next Update Soon.



 
You might want to provide a separate download link to the older version of Seraph Island since 2.2.14 is not quite out yet (still in prerelease).

You may not need it for very long, but some here may not leave 2.2.13 until the official builds are up.
 
Aren't the older builds available in the history tab?
You might want to provide a separate download link to the older version of Seraph Island since 2.2.14 is not quite out yet (still in prerelease).

You may not need it for very long, but some here may not leave 2.2.13 until the official builds are up.
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I can also make a version that removes the texture scaling and just replaces them with bigger textures too.
 
i'm not gonna lie this has to be the shortest hiatus ever recorded in history but i'm back and knee surgery is over so you guys can go ahead and have this cool footage of an indev version of Seraph Island Zone
 

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There is a potential issue with the communication though. There is no indicator that the rollout rock has to be used to open access to the rest of the level. There is also no sound or anything to indicate that the player has done the task correctly. That the route continues only to end up back at the start does not help either.

By no means am I saying to just give things to the player without effort on their part, but the very first zone should usually be an easy affair unless this is supposed to be one of those challenge packs.

There are also a couple of other niggles with the design of the first two maps. The first one has a starpost sunken in the lava (it is good practice to have them in safe locations) and there is a floor near the end of the second act that does not give any visual reason to be harmful, but it is.
 
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There are also a couple of other niggles with the design of the first two maps. The first one has a starpost sunken in the lava (it is good practice to have them in safe locations) and there is a floor near the end of the second act that does not give any visual reason to be harmful, but it is.
i put the danger sign there for a reason, i thought it was enough of a visual indicator
 
Oh. :(
I understand. Take your time and I hope whatever happened will blow over.
I don't mean to sound insensitive or prying, seriously, take your time. Breaks are important.
 
glaivelordofficial updated Seraph Island with a new update entry:

yay hiatus over

glad to say the hiatus is over and i'm feelin a lot better now, i can also say that a lot of progress and revisions have been done over the break, and things are lookin pretty good. I posted most of the progress in the Seraph Island Playtesting Server and some in the OS. I will post some screenshots of W.I.P maps. See you guys later!

Read the rest of this update entry...
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what do you guys think of the diamond icons
had to make an arrow for CCZ since theres no cactus shape and i dont know how to make a good looking cactus lol
same for SIZ1 (the 2 is a typo)
 

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sneak peak at new Molten Volcano Zone Act 3 Boss Arena
 

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glaivelordofficial updated Seraph Island with a new update entry:

Important Announcement

Hey all. I've come to announce some sort of sad news. On the day forward of 1.2.5's release, there will no longer be anymore updates aside from patches. If i'm being totally honest with you guys, I'm tired. I spent a lot of time working on this level pack and I would say I got a decent amount of work done. But I'm tired. I stayed up unhealthily late a lot of nights trying to put as much work as I could into single zones. As a wise soul once told me, "Quality over quantity." I made it far...

Read the rest of this update entry...
 
Techno Tyrant Zone Act 1 Remake teaser. I decided to incorporate some Volcano elements which may be a little inconsistent due to this coming after the finishing of Act 2. I wanted to incorporate this to give the feeling that the levels are linked in a way where one zone's environment is seen having an effect on others.
 

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