TrickyTex
Community croc enthusiast.
After a few days of countless hours of scripting, I present to you:
Sonic Lost World overhaul for SRB2!
This is made to emulate the hud of Sonic Lost World on Wii U and PC.
It also has rings, custom ring sparkles, super rings (Thanks to Larztard), and sounds!
The rings and super rings come from Sonic Runners, and the graphics cover the CTF rings too. The Super Rings also replace the ring monitors and can be toggled off with:
boxestorings 0
Super rings also respawn. You can adjust time time with:
respawnsupertime <time in seconds>
to opt in to always showing the HUD, use
lwhudshow <1 or 0>
Press Toss Flag to bring up the HUD if you need to see it for whatever reason.
The screenshots down below are outdated. Will update soon when I push out the new update.
Sparkles the rings make and the 10 animation from the super rings were made by me.
Flicky code from Lat'
Most of the sounds were taken from Sonic Runners, and the ring sound engine and hud were coded by rapidgame7 and myself.
Code for the ring to monitor was provided by Sapheros, and most of the Super Ring code was provided by Larztard. Run sounds code from Demnyx's modification of Tamkis' run_sfx.wad Thank you, everyone!
Known Issues:
CTF and Match throw a chunk of errors. For now I cannot figure out why.
To come:
More sounds!
Colored sparkles for team rings and weapons.
Resprited numbers.
An optional run button.
Sonic Lost World overhaul for SRB2!
This is made to emulate the hud of Sonic Lost World on Wii U and PC.
It also has rings, custom ring sparkles, super rings (Thanks to Larztard), and sounds!
The rings and super rings come from Sonic Runners, and the graphics cover the CTF rings too. The Super Rings also replace the ring monitors and can be toggled off with:
boxestorings 0
Super rings also respawn. You can adjust time time with:
respawnsupertime <time in seconds>
to opt in to always showing the HUD, use
lwhudshow <1 or 0>
Press Toss Flag to bring up the HUD if you need to see it for whatever reason.
The screenshots down below are outdated. Will update soon when I push out the new update.
Sparkles the rings make and the 10 animation from the super rings were made by me.
Flicky code from Lat'
Most of the sounds were taken from Sonic Runners, and the ring sound engine and hud were coded by rapidgame7 and myself.
Code for the ring to monitor was provided by Sapheros, and most of the Super Ring code was provided by Larztard. Run sounds code from Demnyx's modification of Tamkis' run_sfx.wad Thank you, everyone!
Known Issues:
CTF and Match throw a chunk of errors. For now I cannot figure out why.
To come:
More sounds!
Colored sparkles for team rings and weapons.
Resprited numbers.
An optional run button.
Attachments
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