so ive decided to stop working on the Misty lake remake for now cause idk how to continue so instead im gonna remake a level from a game that has similar controls to SRB2 and has been remade in SRB2 a few times with varying accuracy to the source and even been remade by Sonic Team Jr themselves at one point around this time of year. i give you, Emerald Coast!
this video was made while i was having trouble logging into the MB but now i finally managed to get in and make this thread. i also got the shore thing fixed so dont worry about that and im also experimenting with this horizon effect i got recommended on the discord.
im not remaking the entirety of SA1 im just remaking Emerald Coast to get some experience with making maps that have good level design and learn a thing or too. ill be posting stuff here to either get some feedback or help cause this is the second time im making a level in Zone Builder and im still very new, i just learned how to make water and floating slopes. i think the next thing im gonna make is the buildings on the side of the beach at the start i kinda wanna make this level in chunks though kinda not really idk how im making this im just gonna do whatever and hope it all works out and maybe keep my motivation up this time since i dont have to think about whats next for the level design i just gotta think how to translate stuff from SA1 to SRB2 since well we cant run on walls or do loop de loops or at least cool ones so thats gonna be hard to figure out. alright ill cya in the next major update where theres actually cool stuff to show, k bye!
hey this isnt really a status update but more of a question.
is geometry like this considered "messy"? im asking in case theres like a sector limit or something i should be worried about. ive learned about having too big of sectors so thats why i cut them up and also for slopes but mostly for the big sectors thing causing problems.
ok so i havent done much but im pretty happy with the new progress ive done so heres the vid!
i fully committed to the horizon effect and ive made the shallow parts a little bigger. i made the board walk? idk the wood thing a little wider and added that first ramp i forgot about and added the small island under it. i was gonna add the spinning spike ball but idk how to work it, the Wiki did not help so some tips would be nice. i replaced the robo hood with the black thing i forgot what the name was cause i found the hood annoying with how far he can shoot, they're meant to fill in for the coconuts badnik. i started the second big island with the first checkpoint which i noticed you can easily get to with a spindash jump... idk if i should keep that or not. i also added the first loop except i didnt im sorry but of course SRB2 doesnt allow you to run up walls at this time and i feel like if i made it scripted it would disrupt the Flow so i made it a cool ramp i say its cool cause i really like the shape its a good shape. im gonna be taking many creative liberties like this im sorry but i dont feel like trying to make a loop only for you to not be able to run through it or have to use a zoom tube or something that might disrupt the flow.
as you can see the beginning still doesnt look exactly how it should im just wanted to save all the little things for later which is hard for me cause im an artist so i usually worry about if things look good or not and for things to not look so good right now is driving me insane but if i stayed at the beginning adding every little thing this level will never get finished so i just gotta keep moving as best as i can. alright thats all i have for now, if you know how to make a spinning ball and chain please let me know and k bye!
this video was made while i was having trouble logging into the MB but now i finally managed to get in and make this thread. i also got the shore thing fixed so dont worry about that and im also experimenting with this horizon effect i got recommended on the discord.
im not remaking the entirety of SA1 im just remaking Emerald Coast to get some experience with making maps that have good level design and learn a thing or too. ill be posting stuff here to either get some feedback or help cause this is the second time im making a level in Zone Builder and im still very new, i just learned how to make water and floating slopes. i think the next thing im gonna make is the buildings on the side of the beach at the start i kinda wanna make this level in chunks though kinda not really idk how im making this im just gonna do whatever and hope it all works out and maybe keep my motivation up this time since i dont have to think about whats next for the level design i just gotta think how to translate stuff from SA1 to SRB2 since well we cant run on walls or do loop de loops or at least cool ones so thats gonna be hard to figure out. alright ill cya in the next major update where theres actually cool stuff to show, k bye!
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hey this isnt really a status update but more of a question.
is geometry like this considered "messy"? im asking in case theres like a sector limit or something i should be worried about. ive learned about having too big of sectors so thats why i cut them up and also for slopes but mostly for the big sectors thing causing problems.
Post automatically merged:
ok so i havent done much but im pretty happy with the new progress ive done so heres the vid!
i fully committed to the horizon effect and ive made the shallow parts a little bigger. i made the board walk? idk the wood thing a little wider and added that first ramp i forgot about and added the small island under it. i was gonna add the spinning spike ball but idk how to work it, the Wiki did not help so some tips would be nice. i replaced the robo hood with the black thing i forgot what the name was cause i found the hood annoying with how far he can shoot, they're meant to fill in for the coconuts badnik. i started the second big island with the first checkpoint which i noticed you can easily get to with a spindash jump... idk if i should keep that or not. i also added the first loop except i didnt im sorry but of course SRB2 doesnt allow you to run up walls at this time and i feel like if i made it scripted it would disrupt the Flow so i made it a cool ramp i say its cool cause i really like the shape its a good shape. im gonna be taking many creative liberties like this im sorry but i dont feel like trying to make a loop only for you to not be able to run through it or have to use a zoom tube or something that might disrupt the flow.
as you can see the beginning still doesnt look exactly how it should im just wanted to save all the little things for later which is hard for me cause im an artist so i usually worry about if things look good or not and for things to not look so good right now is driving me insane but if i stayed at the beginning adding every little thing this level will never get finished so i just gotta keep moving as best as i can. alright thats all i have for now, if you know how to make a spinning ball and chain please let me know and k bye!
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