What part of 'RETIRED' don't you understand?
Even so, the Android is a choice platform. Most devices made in the past couple years can run 3D and accelerometer function quite well.
Android might seem like a choice platform with its 'openness', but it's also it's greatest weakness. You have to write your program in Java, which is not a good choice for games...especially if you want it to be cross platform. Google really needs to have a complete API for their OS available in C. Having to call C code from Java and vice versa is really wonky. This is why you see people always releasing a game on iOS first.
I've been working on and off on an Android port -- but I'm currently hung up on calling back to Java from C (i.e., to tell the OS, 'play this sound' or 'upload this achievement').
Every platform (iOS, BlackBerry, XBox, PS3, PC) except for Android lets you write totally in C, and I view this is a HUGE barrier to making 'gaming on Android' mainstream.
Really, releasing it on steam is a stretch. Can you maybe attest to how the game would play with, say, a keyboard and mouse, or even a gamepad?
Actually, I find the game WAY easier with the keyboard!
You can try something like Desura for distribution, or even sell it directly from your site using something like paypal.
Selling it directly is out of the question (unless you have a network-connected game like Minecraft and don't mind running your own servers), but I've never heard of Desura before...that might be worth looking at. Problem is, Steam is kind of like the Apple App Store or Google Play -- you're only going to reach a small slice of gamers using something other than the main distribution service.
I wonder what Desura costs?