Like in tf2 or quake, this script allows a player to perform a rocket jump using the explosion ring. When a player comes into contact with the explosion of their own explosion ring, they are pushed away from the center of the blast. By jumping and firing an explosion ring at the floor or at other surfaces, you can jump much higher and farther than usual! When used in combination with character abilities, mobility becomes very fast and versatile.
Additionally, code is included for bounce ring jumps and grenade jumps. Bounce rings will not do anything after the second bounce, and grenade jumps are twice as powerful as the other two.
A separate file, rjhurt.lua, is more restrictive. Bounce ring jumps are not possible, and explosion/grenade jumps cause the player to drop 10/20 rings respectively.
I originally intended this script to be used for Project RingSlinger, but I figured I'd release it separately. Feel free to use it or edit it however you'd like.
Additionally, code is included for bounce ring jumps and grenade jumps. Bounce rings will not do anything after the second bounce, and grenade jumps are twice as powerful as the other two.
A separate file, rjhurt.lua, is more restrictive. Bounce ring jumps are not possible, and explosion/grenade jumps cause the player to drop 10/20 rings respectively.
I originally intended this script to be used for Project RingSlinger, but I figured I'd release it separately. Feel free to use it or edit it however you'd like.
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