RingSlinger NEO

RingSlinger NEO v3

Krabs

he/him
Sonic Team Junior
Krabs submitted a new resource:

Ringslinger NEO - A modern take on the classic FPS modes!

Ringslinger NEO is a new take on the classic FPS game modes that have been around for over 20 years. It introduces all new mechanics, powerups, and the character loadout system, while retaining the fast paced gameplay and crazy weapons.

View attachment 65652

UNIQUE CHARACTER LOADOUTS
Each character in Ringslinger NEO has a unique weapon loadout! Main weapons have increased firerate and reduced ammo cost compared to the offhand.​

Sonic...

Read more about this resource...
 
Last edited:
Krabs updated Ringslinger NEO with a new update entry:

v1.1 - balance patch to address early meta

(Fire cooldown and cost is shown below for main slot only. Offhand values will be worse, as usual.)

Powerups
- Increased duration of all powerups (20 seconds -> 25 seconds)
- Added a sound effect when a powerup runs out of time

Grenade
- Increased fire cooldown (9 -> 12)
- Increased cost (3 -> 4)

Bounce
- Reduced fuse (3 seconds -> 2 seconds)
- Increased fire cooldown (9 -> 12)
- Increased scale (1.33x -> 1.5x)
- Reduced travel speed (55 -> 45)

Rail
- Increased hitbox size (12...

Read the rest of this update entry...
 
Krabs updated RingSlinger NEO with a new update entry:

v2 - new weapons, balance overhaul, QOL

UPDATE OVERVIEW
- New weapons
- Rebalanced weapons
- Rebalanced ammo system
- QOL improvements

Bug fixes
- Fixed an issue that caused silver rings to be affected by magnetic shields

Controls
- Weapon Next and Weapon Prev buttons now both act as a weapon toggle button
- Fire Normal button now acts as a manual reload button instead of a weapon toggle button

General game mechanics
- Players may now manually reload (see above)
- Increased reload cooldown...

Read the rest of this update entry...
 
1649712590609.png

damn...

the addons order - they were added mid game
1649712710161.png
 
I don't know how interested you are in fixing this, but the HUD doesn't function per-player in Splitscreen; noticed this last night on 1.2, but is still present in 2.1.
 

Attachments

  • srb20232.png
    srb20232.png
    306.7 KB · Views: 133
I don't know how interested you are in fixing this, but the HUD doesn't function per-player in Splitscreen; noticed this last night on 1.2, but is still present in 2.1.
It's something I plan to address
Post automatically merged:

Would the content in this mod affect Tag?
Yes, although being completely honest I haven't tested tag or h&s a single time.
 
Krabs updated RingSlinger NEO with a new update entry:

v2.2 - Balance update

Bugfixes
  • Fixed an issue allowing players to begin reloading while already reloading
  • Fixed an issue where Normal Rings were labelled as "Splash Ring" in the killfeed
  • Fixed an issue where Splash Ring shockwaves were not labelled in the killfeed
  • Fixed an issue where players could fire rings while riding a zoom tube

Weapon changes
  • All explosive weapons
    • Added new explosion visual effects which should be less laggy in netgames and more...

Read the rest of this update entry...
 
Krabs updated RingSlinger NEO with a new update entry:

v3 - more new weapons, balance

Bug fixes
Fixed the HUD in splitscreen mode
Fixed an issue causing Seeker Rings to continue playing their ambient sound effect after death
Enabled afterimages for Quick Reload as intended
Fixed an issue causing some visual effects to be applied incorrectly while spectating another player with F12
Fixed an issue causing rocket jump force to not be applied in some uncommon situations
Fixed an issue causing Pierce hits to not cause the standard hit sound effects...

Read the rest of this update entry...
 
Last edited:
This looks pretty cool. I've always been a fan of ringslinger, so I'll have to check this out. It looks the description is quite a bit out of date, though, so you might want to update that when you get the chance, not to pressure you or anything.
 

Who is viewing this thread (Total: 1, Members: 0, Guests: 1)

Back
Top