mania123
Megumin fan duh
What do you mean?say goodbye to your epic clip replays :)
and your TA medals :)
What do you mean?say goodbye to your epic clip replays :)
and your TA medals :)
DOUBLE NOOOOOO-say goodbye to your epic clip replays :)
and your TA medals :)
if the length of a track gets changed none of the replays and TA times get updated and they all breakWhat do you mean?
1:I've never experienced this, but it COULD be phaseable.Majority of the tripwire paths in this game straight up don't work or kill you if you try to use Grow or Garden Top to access them.
There only ever being THREE ITEM CAPSULES on stages when the game allows up to 16 racers.
The COMPLETE ABSENCE of any i-frames.
Explosive hazards forcing you to drop your items for some reason???
Hitting another racer with invincible, and the hitstun from it being so severe that it allows other people to overtake you and make you lose.
I've seen so many springs not send you where they're supposed to if you're going too fast from using invincible or another speedy item.
I really hope these things can be fixed in future updates. This game is truly amazing, but also utterly ridiculous with how it constantly tries to punish you for the most minuscule things.
Don't think it's a bug, unless you got spun out with rings by a kart. Isn't the debt spinout a thing in earlier Mario Karts? I could be wrong but I'm sure having 0 coins in Super Mario Kart and Super Circuit does the same thing. You only spin out when colliding with another kart if you have no rings or in debt in a similar way. The spin attack is a form of desperation strike that is more effective on those in front of you but you're sacrificing the ability to pick up rings and items. If you know how to use your mirror, then it works behind too. It's a double edged sword since you're risking a spinout or even a KO if you miss due to its close range.3. not sure if this is a bug or not, but bots damage players on touch. who thought that was a good idea? it makes spin attacks less about skill and more about hoping they don't turn and ram into you when you're holding the use item button/hotkey down. it also makes drift boosts around bots pretty dicey as well
then what's the point of spin attacks? picking rings up and speeding by is a better option in every wayDon't think it's a bug, unless you got spun out with rings by a kart. Isn't the debt spinout a thing in earlier Mario Karts? I could be wrong but I'm sure having 0 coins in Super Mario Kart and Super Circuit does the same thing. You only spin out when colliding with another kart if you have no rings or in debt in a similar way. The spin attack is a form of desperation strike that is more effective on those in front of you but you're sacrificing the ability to pick up rings and items. If you know how to use your mirror, then it works behind too. It's a double edged sword since you're risking a spinout or even a KO if you miss due to its close range.
Lightning Shield: Am I a joke to you?4. add some equivalent of the super horn from MK8/deluxe. self propelled bombs seemingly have no fuse/expiry time and have no counters besides hoping and praying one is thrown late enough into the round for you to cross the finish line before it blows you out of the sky
Guys, you've got it all wrong!Lightning Shield: Am I a joke to you?
What's the point of the Super Leaf in Mario kart DS-present when you got mushrooms and coins according to that logic? It's more pointless there than here since it's an item from a box, Here, it's a desperation attack, it's not even close to being OP but it can deter the opponent from purposefully spinning you out. If you know how to use it, you can really screw other racers over. Same as the Super leaf.then what's the point of spin attacks? picking rings up and speeding by is a better option in every way
worth noting that intentional ≠ not a bug. flaws in code or design, by definition, fall under the category of a bug.
also, SMK was like, what, the first game in the mario kart series? this is 2024, soon to be 2025. not saying tradition should be completely thrown into the wind, but design choices like that were omitted from future MK installments for a reason.
with how dicey spin attacks are in their current state, there's literally no reason to use them over items or picking rings up, unless you count using them on prisons that aren't flying in prison run, but the item pods are still necessary to pick up in all but like 1 or 2 prison run courses
Post automatically merged:
to add onto that...
4. add some equivalent of the super horn from MK8/deluxe. self propelled bombs seemingly have no fuse/expiry time and have no counters besides hoping and praying one is thrown late enough into the round for you to cross the finish line before it blows you out of the sky
I did not know that. but I'm glad I do nowLightning Shield: Am I a joke to you?
What's the point of the Super Leaf in Mario kart DS-present when you got mushrooms and coins according to that logic? It's more pointless there than here since it's an item from a box, Here, it's a desperation attack, it's not even close to being OP but it can deter the opponent from purposefully spinning you out. If you know how to use it, you can really screw other racers over. Same as the Super leaf.
Also, The lighting shield is literally the Super Horn (See Map 5 of the tutorial) as well as a line of defence from other attacks with the same kind of unlikeliness at first place as the horn was in MK8. Unlike the Blue Shell which is literally a death sentence, if you're good enough to get rings or drift boosting you don't really have much need to worry about the SPB. It even stops of you fall off the track or get crushed, and even slows down enough for you to escape it once it's close enough. If someone just happens to pass you during the chase, the Blue shell's already made up its mind, while the SPB will actually chase the new leader.
Insta-Whips can damage players under the effects of Grow and Invincibility, and also serve as a backup option for if you lose all your rings.then what's the point of spin attacks? picking rings up and speeding by is a better option in every way
Assuming replays function like Doom demos:I actually got a good one.
Making previous version replays compatible with new versions so that you may still watch them.
Well dang. Thanks for lettin me tho tho.Assuming replays function like Doom demos:
That would mean having an individual snapshot of the movement code made specifically to replicate the physics of the incompatible version.
Which isn’t exactly worth the trouble when you could just boot up an older version and play it on that.
The way replays/demos are recorded is that it records the input of all players involved along with whatever autonomous objects are doing.
I.E. demos are reenactments of the session you recorded. Not true recordings.
Just making them compatible with future versions with no extra work to revert the physics to the old ones basically guarantees desyncs during playback if physics changed between the two versions.