Here, I have my own suggestion. Please fix the log files. They are ludicrously large and have a huge amount of spam text basically. This makes it harder to develop lua scripts for, since the terminal output doesn't show warnings, you'll only find out your script is broken once you're in-game. And it also introduces bloat, like...
100mb for a logs folder isn't great. To be fair, I've launched the game many many times, but again it's because I'm developing a mod, so of course that'd be the case.
For reference, here's SRB2's log folder, which has nearly 5x the files, and yet is nearly 6x smaller.
And for further comparison, here's the line count for when the log
actually starts to show in-game events.
I think the biggest culprit is the fact it shows
every single file being loaded, which isn't a thing SRB2 does. It just shows the resource files being loaded, but doesn't tell you everything that's inside of them. There's also a bunch of load errors, for some reason. That also makes it harder to know if my mod is malfunctioning, because when I ctrl+f search "
WARNING", I see a bunch of errors made by
the game itself and not my own. And even if I do a reverse search to wrap around, that doesn't matter because there's more warnings near the bottom of the log, way after my own mods load.