Pyrakid Wolfo
Member
How do I make the chains speed up when holding a direction. One of the maces i placed does it, but the other ones don't speed up.
Well, 2.1's Brak boss was named "Cybrakdemon" in the source code, so there you go.I've always liked 2.0 Brak mostly because he was closer to the actual OVA unlike 2.1-2.2 which was closer to a Doom boss.
You should be able to set the chain's maximum speed by changing the control sector's ceiling height. There's a "README" text file in the resource PK3 that details how to set up the 2.1/2.0 chains and maces, so you should look there for additional information.How do I make the chains speed up when holding a direction. One of the maces i placed does it, but the other ones don't speed up.
I think he meant how to control the chain's speed via Forward/Backward, like in 2.1 CEZ.You should be able to set the chain's maximum speed by changing the control sector's ceiling height.
Thank you very much lmao, i was reading the actual LUA insteadYou should be able to set the chain's maximum speed by changing the control sector's ceiling height. There's a "README" text file in the resource PK3 that details how to set up the 2.1/2.0 chains and maces, so you should look there for additional information.
Hopefully when SRB2 will get another big update with Dark City we'll finally get a real OVA based boss fight.Well, 2.1's Brak boss was named "Cybrakdemon" in the source code, so there you go.
This update mainly focuses on bugfixes and other changes.
Changes:
- The "Resource" and "Example" PK3s have now been merged into one - This should prevent users from trying to load both at the same time and encountering numerous unintended bugs.
- Added text for map Thing flags in Zone Builder - You can now see what each flag does (ex. "End level on death" instead of "Special")!
- Redid the way jet fumes are spawned and positioned - The code is now slightly less...
This small update fixes a bug involving 2.0 Brak's goop, among other changes.
Changes:
Bugfixes:
- Every level can now be chosen in a multiplayer game without needing to complete it first!
- Every (uncommented) instance of "!=" has been replaced with "~=" to stay consistent with my other addons
- Fixed a C stack overflow error that would occur when 2.0 Brak's goop tried to stick to more than one player at a time
Would this functionality happen to be for Chaos mode? If not, I might consider adding it as an option.Would it be possible to have the 2.0 Egg Slimer go into its pogo state if it can't find a Nights Axis?
Changes:
Bugfixes/Quality of Life Improvements
- The 2.0 Egg Slimer now goes into its pogo state if there is no NiGHTS axis present in the current level. The original behavior (dying instantly) can be restored by setting the map Thing's parameter to 1.
- Both MapThingSpawn hooks for the 2.0 Egg Slimer have been merged into one.
CHANGES:
- The 2.0 Egg Mobile now bounces off of the player instead of going through them in its "panic mode", making it more accurate to its behavior in 2.0
- All legacy sound effects have been replaced with their modern SRB2 counterparts, so modders don't have to include the legacy sounds in their mods
BUGFIXES/QUALITY OF LIFE IMPROVEMENTS:
- Some bugs involving chains were addressed:
- Fixed a bug where the player could get stuck in the...
Fixed a bug where Brak's flame shots, after colliding with the ground, could hurt fire-resistant players (flame shield, elemental shield, etc.).
For gameplay reasons, 2.1 Metal Sonic can now be affected by any projectile (and aimed at by Fang) in his "floating" state.
This isn't a big update, but it's one I felt was needed.
QUALITY OF LIFE IMPROVEMENTS:
- Maces and chains now move and are visible ONLY if a player is nearby. This feature has been inherited from 2.2 to reduce lag on devices with slower CPUs. It can be turned off by checking the "Repeat Midtexture" parameter in the mace/chain spawnpoint's control linedef.
- Added the "then" keyword to numerous parts of the code to make it more readable.
- Got rid of some commented out code...
This update fixes a bug where the hanging chains could not move at all.
This update brings a couple of improvements to how 2-player bots impact gameplay:
QUALITY OF LIFE IMPROVEMENTS:
- 2-player bots can no longer grab or control missiles fired by 2.0 Brak. This should make the fight a little more fair when playing as Sonic & Tails. It also fixes a bug where the player can get stuck on the missile if a 2-player bot is also riding the same missile.
- 2-player bots can also no longer control spinning chains. This prevents chains from accelerating...
This update brings a couple of bugfixes, plus UDMF support!
CHANGES:
BUGFIXES:
- Added UDMF Support!
- Every boss can now have its own pinch phase trigger, death trigger, "victory" trigger, etc.
- Cleaned up the code to be more in-line with my other addons.
- Fixed a bunch of interpolation issues introduced in SRB2 v2.2.11.
- Fixed another C stack overflow error involving 2.0 Brak's goop.