Red Lily Queen's Rosen Raceways

Red Lily Queen's Rosen Raceways v1.2.1

RedLilyQueen updated Red Lily Queen's Rosen Raceways with a new update entry:

the "i'm optimizing this map once and for all" update

HYDROCITY
  • Removed a large number of frankly unnecessary wall spikes, and a small number of floor/ceiling spikes
    • floor to ceiling wall spikes what WAS i thinking???
      • hopefully this is enough to make it, like, playable? on lower end machines (and online ?)
        • if you've had problems running hydrocity before, give it another shot and let me know if it performs any better now or not
MEGA CHEMICAL PLANT
  • ...

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RedLilyQueen updated Red Lily Queen's Rosen Raceways with a new update entry:

the 'chemical plant refinement' update

MEGA CHEMICAL PLANT
  • Added a number more pillar midtextures to better indicate various curves and/or prevent minor track skips.
  • Raised the ceiling height to prevent head-bumping under certain circumstances.
  • Added another item capsule to the trick panel setpiece that you can only reach after the water rises.
  • Moved a set of arrows that was partially obscured by a midtexture in front of that midtexture.
  • Added a message that warns all racers when the water begins to...

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RedLilyQueen updated Red Lily Queen's Rosen Raceways with a new update entry:

the "did you know that, as of 2.4, scale affects item capsules?" update

ALL MAPS
  • Set the scale of all item capsules to 1.
    • thankful that the invert size flag still works
      • in case you're wondering: i would set capsules to either .5 or .25 scale in HVR so their object size is roughly correct in the editor. can't do that anymore!
        • incidentally, if you use 1.1.4 with 2.4, all the item capsules will be really small. so. please download this update
CENTRAL CITY
  • Changed lap...

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RedLilyQueen updated Red Lily Queen's Rosen Raceways with a new update entry:

the "rings? maximized. medals? kart krew'd" update

ALL MAPS
  • Added a lot more rings in an attempt to be more in-line with 2.4 map design standards.
    • Aside from, namely, a few instances of track-spanning refill points, I mostly just stuck more rings into the sets that were already there. If you were ever thirsty for rings in the back of the pack, don't worry- I see you.
      • once again I fear I may have gone overboard. as usual i'm welcome to feedback
  • Added medals!!! find them all!!!!!
...

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The more I think about it the more I'm feeling iffy on most of the changes to ring layouts I made... I definitely felt like I needed to add at least one big ring refill area to each map if it lacked one, but ring boxes make up a lot of compensation for the front of the pack scooping up rings, right? I would greatly appreciate some feedback on the increased ring amount from anyone playing the maps :V
 
RedLilyQueen updated Red Lily Queen's Rosen Raceways with a new update entry:

the "route 124 re-refinement" update

ROUTE 124
  • Revised Checkpoint placement.
    • The first two are unchanged. I move the third back to where the original 2nd lap line (of three) was, and moved the fourth to right before the tripwired trick ramp.
      • I was kind of bothered by the fairly obvious void left by the second lap line. The checkpoint spacing feels a touch more odd now, with the second and third a full 30 seconds apart, but a complete gear 2 lap on Route 124 takes about 1:40, so 4 checkpoints...

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RedLilyQueen updated Red Lily Queen's Rosen Raceways with a new update entry:

1.1.60 - the "Route 99 polishing" update

(i realized it'd probably be useful and a good idea to put the version number in the update titles)

ROUTE 99
  • Adjusted the two trick panel-related shortcuts- they're now behind tripwires.
    • new super ring functionality made it so first could use these. bad! necessary change. for the best
      • the first shortcut is a little awkward because voltage dropping off the trick ramp before it made even 1st tripwire-okay, so I had to make sure you couldn't get into it...

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RedLilyQueen updated Red Lily Queen's Rosen Raceways with a new update entry:

v1.1.62 - the "route 99 extreme maintanence" patch

ROUTE 99
  • Removed the first shortcut(s).
    • referring to the tripwired dash ring as well as the funny blue dash ring into slope that skips the loop
  • Added a new shortcut to replace those.
    • Basically I moved it to after the quarterpipe jump. Now it skips the loop and gives you a ring box.
      • voltage dropping into the original shortcut was basically certain to OK you if you weren't first so I felt the need to do away with that.
    ...

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RedLilyQueen updated Red Lily Queen's Rosen Raceways with a new update entry:

v1.1.63 - the "my 2.4 RC6 reaction" patch

ROUTE 124
  • Removed the texture repeat from the second tripwire.
    • This was a 2.3-related vestige- I was concerned a player in 1st, having sufficient speed, getting launched via slopejank all the way over the tripwire was possible. 2.4 RC1 already killed this concern, but RC6 covers that grave in cement.
ROUTE 99
  • Added the "Midtexture Invisible Wall" flag to the tripwires, which, removes the infinite vertical tripwire...

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