Red Lily Queen's Rosen Raceways

Red Lily Queen's Rosen Raceways v1.2.1

Oh yeah, now that 2.4 is out proper, and a new HVR version with it, and also because I feel like it... here's an update on how the rest of the first cup, and my mapping in general, is going. I've been on hiatus from mapping for a while, and I might still be for a bit, but I'd definitely like to get back to it.

As it stands, for the first cup itself, I have:
  • 1 Battle map that is feature-complete but untextured/undecorated
  • 1 Race sprint map in early progress
    • there is a completed draft of this, and I'm planning on reusing a lot of that geometry, so hopefully this one goes quick once I get back to it.
  • The last race map is conceptualized (I've had the whole cup planned out for a WHILE, really) but I haven't started work on it yet
Outside of that, I've got:
  • 1 simple proof-of-concept battle map that is more-or-less complete geometrically, but lacking textures and most objects
  • 1 Race sprint map that is ~50-60% complete layout-wise
And I'm planning on joining the third cerv.id map jam starting January 1st, so that'll be another map when it happens. We'll see what the restriction is!

I'll cap this little update off with some preview images. Can you tell what these maps are based on?
1762125736771.png

1762126267556.png

That's all! See ya!
 
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RedLilyQueen updated Red Lily Queen's Rosen Raceways with a new update entry:

v1.1.65 - the "roadsign maintanence" patch

CENTRAL CITY
  • Got rid of a handful of Prison Capsules.
    • felt like there were just too many for it to match up to how vanilla tends to place them. A lot of clustering that I think was generally redundant. You've still gotta head to/aim for the same areas on the overall, so it's just better now, I think.
ROUTE 99
  • Numerous Ark Arrow adjustments.
    • I got rid of ones I felt were redundant or somewhat obtrusive, changed a few, and...

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gif 1 I did not anticipate any bot to ever be able to get up there so i never bothered placing a bot controller for it LMAO
gif 2 that's just an unfortunate edge-case engine issue and i don't think there's anything to be done about it without doing something I'd rather not to the map design. the bot managed to trigger lightsnake so like. it's probably fine right
gif 3 is similar to gif 1 except i did give bots the ability to go up there within the last couple versions and completely forgot to add the bot controller lol
will fix 1 and 3
 
RedLilyQueen updated Red Lily Queen's Rosen Raceways with a new update entry:

v1.1.66 - the "tumbling bots in (un)expected places" patch

ROUTE 99
  • Added a couple missing bot controllers.
    • Now CPUs can properly interact with every trick panel on the map. yay
  • i lowered the dash rings above the second quarterpipe back to where they were originally in one of the more recent patches and forgot to mention it so i'm just noting that here.
    • it wasn't aesthetically pleasing!!!
  • Didn't do anything to the pullies.


"RLQ, how's the mapping going?" Well, you see, I did a...

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RedLilyQueen updated Red Lily Queen's Rosen Raceways with a new update entry:

v1.1.70 - The Huge Rejuvination update

Strap in folks, this is a big one

ROUTE 124
  • Removed all the kind of garish glows around the dash and sneaker panels.
    • Got sick of how they looked, mostly, and decided I'd rather be consistent with vanilla.
  • Added 4 more tripwires- each is a row of sneaker panels after/during the inside of a turn.
  • Replaced the charger panel after the big banked turn with a row of sneaker panels- also added two additional sets of sneaker panels between that and...

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RedLilyQueen updated Red Lily Queen's Rosen Raceways with a new update entry:

v1.1.72 - the "Polish 'till it sparkles" update

clean enough for a deer to eat off of

ROUTE 124
  • Spread the barriers at the end more evenly across the straightaway they occupy.
    • Another charger panel-related design vestige that is much better off changed. It’s a lot easier to smoothly get through this section, blind and in general, now.

ROUTE 99
  • Changed the mobjscale to make the map larger. (FRACUNIT/4 > FRACUNIT/5)
    • cramping begone. The map's a...

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RedLilyQueen updated Red Lily Queen's Rosen Raceways with a new update entry:

v1.1.73 - starts shaking my fist at my lack of foresight

MEGA CHEMICAL PLANT
  • Added a row of pillar midtextures that prevents you from flinging yourself off the course at the end of the first shortcut.
  • Removed the "no respawn" flag from most of the first shortcut's waypoints so you don't get thrown all the way backwards in the event you do still fling yourself off the course while taking that shortcut.

Read the rest of this update entry...
 
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