in case you're wondering: i would set capsules to either .5 or .25 scale in HVR so their object size is roughly correct in the editor. can't do that anymore!
incidentally, if you use 1.1.4 with 2.4, all the item capsules will be really small. so. please download this update
CENTRAL CITY
Changed lap count from 6 to 8.
this factors to the map length being almost exactly 2:30 on gear 2. funny how that works
ROUTE 124
Changed lap count from 6 to 2.
Removed the non-initial finish lines- replaced one with a checkpoint.
Added 5 checkpoints, including the aforementioned.
i'm a little unsure about the way i spaced the checkpoints out... welcome to feedback on this.
i also might makes a few more small changes to this map in the near future. between the weakening of sneaker panels and the apparent supreme buff charger panels got I feel like the last stretch needs some adjustment of some kind
ROUTE 99
Slightly lowered the pulleys.
Set the gravity of two sectors with a particular upward dash ring to 0.9.
it seems like 2.4 has slightly heavier gravity than versions prior, which broke one of the setpieces. Gravity adjustment was the simplest fix :p
now that custom terrain is real i'm considering giving all the rails a slight outrun effect btw. i always wanted it to be like that
MEGA CHEMICAL PLANT
Added one checkpoint.
Added "CameraHeight = 140" to the soc, for parity with other Mega maps.
HYDROCITY ACT 1
Moved the rings on the conveyors up one fracunit so they wouldn't get physics'd away.
in 2.3 item capsules could be moved by conveyors. in 2.4 rings can be too!
& btw i will probably add spray cans/medals in the future. i didn't feel like doing that rn, just wanted to get this out asap so, yknow, the item capsules aren't itty-bitty. and route 124 is playable.
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