Made Strike Mode tweaks as of late, here's another RVZ demonstration, with Xian.exe's Speedometer in the bottom left:
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I kinda want to clean my speedometer up a bit before I make it public, I might submit it here on the mb when I do.I'm genuinely surprised how well this mod is made from the viewpoint we have now. It's heavily polished and looks really fun to play, despite being another Sonic mod; this feels like a completely different character.
Plus can you give the link to the speed-o-meter?
I kinda want to clean my speedometer up a bit before I make it public, I might submit it here on the mb when I do.
also inferno will this have any custom music themes?
Down the line, probably, at least for the endgame plan of readding Hyper (who was present in the illegal mess of a processor known as MCSonic.)
i recommend using Hyper for Xmomentum only
I already have a gameplan ready:
- Have a variant of Hyper packed into here.
- Disable that variant if XMomentum is enabled, then have a seperate version enable which works alongside XMomentum whilst providing the same gameplay.
There was the Black Emerald in the character select for a reason. :D
(Final Demo reference is Final Demo reference.)
i would like seeing the Black Emerald both accessible normal and with the pets lua(I also hope to make the Black Emerald a follow mobj that circles around RBSonic, but that's an endgame goal rn.)
alrighty then, so there would be a variation of Hyper when XMomentum is active.
i hope with xmomentum will use the black rock to go hyper god boi
I was thinking of a mechanic for the black emerald in battlemode.
practically slows the enemy hit for 5 seconds, plus it glows in a dark aura to show who got hit
Thanks to SwitchKaze (aka, the person behind the custom skin color merge request that got in 2.2.5), the Black Emerald is finally in-game:
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Thanks to SwitchKaze (aka, the person behind the custom skin color merge request that got in 2.2.5), the Black Emerald is finally in-game:
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Note: The above only occurs in Strike State.