OtherChen
The other one
Pikachu best fighter 2002, Falco and G&W are scrubs
Press Custom 1 (by default) to unleash the Quick Attack -- an all-directional double dash that follows your movement keys.
You can customize the behaviour of the Quick Attack using the console variables below. Note that some of them will have no effect unless the "cheat" variable is also enabled.
For even more customization, use the console variables below:
Works with analog controls, 2D, and Axis2D (probably).
UPDATE 2.1 (2015-06-01)
KNOWN ISSUES
Press Custom 1 (by default) to unleash the Quick Attack -- an all-directional double dash that follows your movement keys.
You can customize the behaviour of the Quick Attack using the console variables below. Note that some of them will have no effect unless the "cheat" variable is also enabled.
For even more customization, use the console variables below:
qa_button: use a different button for the Quick Attack (default is CUSTOM1, can be changed to CUSTOM2, CUSTOM3, JUMP, SPIN, and FLAG)
qa_amount: number of times to dash (default is 2)
qa_dist: distance factor of each dash (default is 160)
qa_cheat: allow the following timing variables to be changed (server/admin only; players can always change the values, but they'll have no effect if qa_cheat is off)
qa_bounce: normally you'll bounce off the ground if you dash downward, but with this turned off you'll simply shoot forward as you land
qa_starttime: delay before initial dash
qa_dashtime: duration of the dash; increase this just a bit for a smoother ride
qa_midtime: time between each dash
qa_holdtime: maximum time that the player can delay the move by holding the button (default is 105 tics or 3 seconds, but holding is disabled if the move is bound to Jump or Spin)
qa_multitime: how long after using the move you can use it again. Set it to 0 for true multiability.
qa_midbrake: how hard to brake while charging the move; higher numbers mean you'll drift in the air more
qa_endbrake: how hard to brake at the end of the move; higher numbers mean you'll come out of Quick Attack faster. At maximum value, it effectively becomes a thok.
qa_amount: number of times to dash (default is 2)
qa_dist: distance factor of each dash (default is 160)
qa_cheat: allow the following timing variables to be changed (server/admin only; players can always change the values, but they'll have no effect if qa_cheat is off)
qa_bounce: normally you'll bounce off the ground if you dash downward, but with this turned off you'll simply shoot forward as you land
qa_starttime: delay before initial dash
qa_dashtime: duration of the dash; increase this just a bit for a smoother ride
qa_midtime: time between each dash
qa_holdtime: maximum time that the player can delay the move by holding the button (default is 105 tics or 3 seconds, but holding is disabled if the move is bound to Jump or Spin)
qa_multitime: how long after using the move you can use it again. Set it to 0 for true multiability.
qa_midbrake: how hard to brake while charging the move; higher numbers mean you'll drift in the air more
qa_endbrake: how hard to brake at the end of the move; higher numbers mean you'll come out of Quick Attack faster. At maximum value, it effectively becomes a thok.
Works with analog controls, 2D, and Axis2D (probably).
UPDATE 2.1 (2015-06-01)
- Allowed the button for Quick Attack to be changed through the console
- Allowed other timings and variables to be changed through the console, but only if a special "cheat" variable is enabled
- Lifted some character restrictions now that the button can be changed
KNOWN ISSUES
- Now that you can change the button for Quick Attack, custom characters such as Greeneyes can now use the ability. That doesn't mean they'll play nicely, though...
- Doesn't work well with Hover and Air Drill abilities, and may or may not work with your custom character's ability
- The cvars haven't been tested in netgames yet
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