Changelog/known issues:
You know that silly gamemode from Garry's Mod where you disguise as a random object? If not I'm sorry that this is your first contact.
Anyway, in Prop Hunt the players are divided into two teams. The Props (red team) can disguise as a map object by approaching them, and the Hunters (blue team) must find them and shoot them after a certain hiding time. Hunters score by shooting props in the same fashion as vanilla, and Props score by moving while in disguise or when Hunters incorrectly shoot actual map objects.
This script overrides Team Match, but can be played on any map. My personal recommendation is to play it with any modification that adds taunt voices. ☆
Prop controls:
Console commands:
Testing versions
* Disguise choice message no longer sticks to the screen
* Fixed props having radii either too big or too small to hit
* Changed scoring method for props
Known issues:
* There is a low chance that names of foes will stick to the screen if they die
* Disguise message may display incorrectly if different props are too close to each other
* Disguise choice message no longer sticks to the screen
* Fixed props having radii either too big or too small to hit
* Changed scoring method for props
Known issues:
* There is a low chance that names of foes will stick to the screen if they die
* Disguise message may display incorrectly if different props are too close to each other
Anyway, in Prop Hunt the players are divided into two teams. The Props (red team) can disguise as a map object by approaching them, and the Hunters (blue team) must find them and shoot them after a certain hiding time. Hunters score by shooting props in the same fashion as vanilla, and Props score by moving while in disguise or when Hunters incorrectly shoot actual map objects.
This script overrides Team Match, but can be played on any map. My personal recommendation is to play it with any modification that adds taunt voices. ☆
Prop controls:
Ring Toss: disguise as object/remove disguise
Prev/next weapon: rotate prop counter-clockwise/clockwise (when it can be rotated)
Prev/next weapon: rotate prop counter-clockwise/clockwise (when it can be rotated)
SILENCE: Forbids spectators from talking to players in the game. Admin only, off by default.
AUTOPOV: Your camera will change to first-person or third-person depending on which role you're playing by default. Use this to turn it off.
AUTOPOV: Your camera will change to first-person or third-person depending on which role you're playing by default. Use this to turn it off.
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