Ace Premier
Team Springs' member
Final version, that isn't even finished: https://mb.srb2.org/showpost.php?p=802278&postcount=8
OLD THREAD
NOTE: Supported is Only Software rendering mode.
NOTE2: Please don't use any texture mods, pallete mods, hud mods.
OLD THREAD
1.8 Act2 Demo Released !
-;;SPRITING, TEXTURING;;-
Me - Everything expect Fsonic sprites(Because I can't leave there 2.2's sonic peelout that I prepared),
Dirk - I didn't used your sprites, but from lach site script....
MotorRoach - Fsonic sprites(Not finished version of 2.2 Sonic)
-;;PALLETE;;-
Me - inspired by boinpal pallete by Boinciel :D, ,
frozenLake - Colormap,
-;;MAPPING;;-
Me - Somehow everything,
-;;MUSIC;;-
Starpark - for Game Over, Drowing music - Not present in this build
Draxelua - tip for modarchive
Me - First prototypes
;-Mod Archive-;
Yo Po Production - Eternal flames pt. 1&2 / FCZ1&2 - Modarchive
;-Youtube-;
PokéMixr92 - Ultimate Battle DBS Recreation / Super Sonic Theme
Youtube channel: https://www.youtube.com/channel/UCbEBs-tkLNOkLoQu_OkbQ5w
-;;SCRIPTING;;-
Lach - For allowing me using your scripts (Thank you <3),
Me - Everything except horizontal springs and luas.
-;;PLAYTESTING;;-
-Custom Discord Modding SRB2 Group-
Me
Hugo
Starpark
Kubase123
Man553
Dolan Trumpet
jean_tha_n00b
-----------------
...:::;;SPECIAL THANKS:
SRB2 - Sonic Team Junior - For creating this awesome game !
Mystic, MascaraSnake, Sphere, Ice, Glaber, Red, MK - For helping me with issues I had :D love you all.
Sonic - Sega/Sonic Team - For creating sonic !
Monster Iestyn - For fixing typo !
ID Software - Doom Engine - For creating game called Doom and ID Tech 1
Boris Pereira, Denis "faB" Fabris - For creating source port called Doom Legacy !
-Joke previews category-
Me
Kubase123
Jean_tha_n00b
ManiaFluff4
Man553
Davee0
Starpark
"My own pack with lot of custom content, from textures, hud, enemies etc."
This started in 2016, when I was unexperience at making maps for srb2, because I already done some work for zdoom community I had theory bases from it atleast. I started draw basic textures, basic sprites, re-learning from decorate(zdoom format) to srb2 soc format and more.... my biggest problem why now I put there this map was proggress wasn't so fast, just because I hadn't enough free time for this and I remake it lot. ,now it is time release atleast one map. HERE YOU GO
Also tell me your feedback, because I will use it on Map01, even if it is in pack already, but I decide it that one needs to go away....
Update change log:
1.0 -
Released
1.1 (25.10.2017) -
Fixed most of bugs and all warnings from time I had,
Optimalized little bit' more (in some areas it is still only 30 fps)
Added accidently removed objects from map.
1.1.1 Hot Fix (25.10.2017 1H later) -
Damn it,
Fixed slope gamebreaking glitch.
Fixed boss gate(cave), because I was such idiot and put there All players trigger ex.
1.1.1b - #quickhotfix
slope glitch is once again gone. (it showed up once again, because how I had big map...)
1.1.1c - Quckly fixies
Added one slope in second cave's lake.
Removed 2 Badly designed rabbits from Start of third cave.
Cutscenes are removed...
1.1.2 - Release worthly update
Fixed Slope graphical glitch
Minor FPS boost
1.8 -Almost finished FCZ !
-Removed FCZ1(placeholder)
+Added FCZ1 - Coast
+Redone Lot' Textures
+Added 25 Emblems to collect
°Time Attack, Normal Collecting, Skin-Restricted Emblems
+Added New Vegetable
~Changed BIG Light Shaft sprite, BunnyBot sprites overhaul
~Changed Title card names
~Fixed lot of small crap
~Change volume of music
;;;;;;;FCZ2 Changes-
+Redone Boss arena
+Usage of slopes
~Skybox changed
And more !
This started in 2016, when I was unexperience at making maps for srb2, because I already done some work for zdoom community I had theory bases from it atleast. I started draw basic textures, basic sprites, re-learning from decorate(zdoom format) to srb2 soc format and more.... my biggest problem why now I put there this map was proggress wasn't so fast, just because I hadn't enough free time for this and I remake it lot. ,now it is time release atleast one map. HERE YOU GO
Also tell me your feedback, because I will use it on Map01, even if it is in pack already, but I decide it that one needs to go away....
Update change log:
1.0 -
Released
1.1 (25.10.2017) -
Fixed most of bugs and all warnings from time I had,
Optimalized little bit' more (in some areas it is still only 30 fps)
Added accidently removed objects from map.
1.1.1 Hot Fix (25.10.2017 1H later) -
Damn it,
Fixed slope gamebreaking glitch.
Fixed boss gate(cave), because I was such idiot and put there All players trigger ex.
1.1.1b - #quickhotfix
slope glitch is once again gone. (it showed up once again, because how I had big map...)
1.1.1c - Quckly fixies
Added one slope in second cave's lake.
Removed 2 Badly designed rabbits from Start of third cave.
Cutscenes are removed...
1.1.2 - Release worthly update
Fixed Slope graphical glitch
Minor FPS boost
1.8 -Almost finished FCZ !
-Removed FCZ1(placeholder)
+Added FCZ1 - Coast
+Redone Lot' Textures
+Added 25 Emblems to collect
°Time Attack, Normal Collecting, Skin-Restricted Emblems
+Added New Vegetable
~Changed BIG Light Shaft sprite, BunnyBot sprites overhaul
~Changed Title card names
~Fixed lot of small crap
~Change volume of music
;;;;;;;FCZ2 Changes-
+Redone Boss arena
+Usage of slopes
~Skybox changed
And more !
Then it have custom made textures for this pack with my hand,
custom maded enemies and more, bigger documation will come later.
--Maps--
MAP01 - Placeholder
MAP02 Flower's Canyon Act2:
Only map yet. Descreption will come soon.¨
MAP36+ Levels have to be unseen, until will be revisited or scrapped. - bonus
custom maded enemies and more, bigger documation will come later.
--Maps--
MAP01 - Placeholder
MAP02 Flower's Canyon Act2:
Only map yet. Descreption will come soon.¨
MAP36+ Levels have to be unseen, until will be revisited or scrapped. - bonus
--2.0 - 80% --
Act1 - Re-Done,
Better vegetable - Done,
Better sunshafts - Done,
More enemies - Done,
Fix of my mess ups - Almost Done,
Custom Character Select Avatars - 3/8 Done,
-Planning in general--
6 Zones - Preparing,
New Special stages - 6/70 Done,
--Know Issues that needs to be fix or just are in current release--
Long distances dissapearing slopes problem,
Killer bunny have lit' problems,
Light shafts aren't propertly placed,
Small amount of enemies (because that bunny is lit' and I already doing bigger sprite),
Frame rate issue in some areas,
At multiplayer boss gate(cave...) doesn't work,
Feel free to reply any issue and suggestions.
Act1 - Re-Done,
Better vegetable - Done,
Better sunshafts - Done,
More enemies - Done,
Fix of my mess ups - Almost Done,
Custom Character Select Avatars - 3/8 Done,
-Planning in general--
6 Zones - Preparing,
New Special stages - 6/70 Done,
--Know Issues that needs to be fix or just are in current release--
Long distances dissapearing slopes problem,
Killer bunny have lit' problems,
Light shafts aren't propertly placed,
Small amount of enemies (because that bunny is lit' and I already doing bigger sprite),
Frame rate issue in some areas,
At multiplayer boss gate(cave...) doesn't work,
Feel free to reply any issue and suggestions.
-;;SPRITING, TEXTURING;;-
Me - Everything expect Fsonic sprites(Because I can't leave there 2.2's sonic peelout that I prepared),
Dirk - I didn't used your sprites, but from lach site script....
MotorRoach - Fsonic sprites(Not finished version of 2.2 Sonic)
-;;PALLETE;;-
Me - inspired by boinpal pallete by Boinciel :D, ,
frozenLake - Colormap,
-;;MAPPING;;-
Me - Somehow everything,
-;;MUSIC;;-
Starpark - for Game Over, Drowing music - Not present in this build
Draxelua - tip for modarchive
Me - First prototypes
;-Mod Archive-;
Yo Po Production - Eternal flames pt. 1&2 / FCZ1&2 - Modarchive
;-Youtube-;
PokéMixr92 - Ultimate Battle DBS Recreation / Super Sonic Theme
Youtube channel: https://www.youtube.com/channel/UCbEBs-tkLNOkLoQu_OkbQ5w
-;;SCRIPTING;;-
Lach - For allowing me using your scripts (Thank you <3),
Me - Everything except horizontal springs and luas.
-;;PLAYTESTING;;-
-Custom Discord Modding SRB2 Group-
Me
Hugo
Starpark
Kubase123
Man553
Dolan Trumpet
jean_tha_n00b
-----------------
...:::;;SPECIAL THANKS:
SRB2 - Sonic Team Junior - For creating this awesome game !
Mystic, MascaraSnake, Sphere, Ice, Glaber, Red, MK - For helping me with issues I had :D love you all.
Sonic - Sega/Sonic Team - For creating sonic !
Monster Iestyn - For fixing typo !
ID Software - Doom Engine - For creating game called Doom and ID Tech 1
Boris Pereira, Denis "faB" Fabris - For creating source port called Doom Legacy !
-Joke previews category-
Me
Kubase123
Jean_tha_n00b
ManiaFluff4
Man553
Davee0
Starpark
NOTE: Supported is Only Software rendering mode.
NOTE2: Please don't use any texture mods, pallete mods, hud mods.
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