Player runs faster than normalspeed in 2D sections in 3D levels

Turret 49

Member
For whatever reason outside of maps with the 2D TypeOfLevel header, the player runs faster in 2D mode sections, past their normalspeed limit, even. This only applies on the ground, and is quite easy to notice with momentum mods, as they raise normalspeed if the player is moving faster than normal.

First attachment is showing the difference in speeds outside and inside 2D Mode both on ground and in the air, while the second attachment shows how the higher speed interacts with CrossMomentum.
 

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  • srb20329.mp4
    3.7 MB
  • srb20326.gif
    srb20326.gif
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It's known at 2.0.... like if the old shadow ability 2.0 is slow in homing thok and thok then fast at 2D the thok and homing... It isn't only normalspeed
 

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