Sonicpower2001
Member
Man, John Gutter be looking differnt%
I do but I'm lazy right now and would rather work on the map than textures.do you plan on adding custom textures?
lookin' good! I think the ceiling looks good as it is, but I don't really like the meshing of the ATZ textures with the John Gutter ones. Also, you are kind of misusing the pillar textures I sent you, those are meant to be skyboxes, not regular textures. You can apply skyboxes by first adding Skynum = *skynumber* to the level header, (I included 2 skyboxes, each having a number of 101 and 102). If you then apply the flat F_SKY1 to a small sector at the edge, then bring that down, you will have a skybox on the wall. Other that, this looks awesome!Not super happy with the ceiling for this room, any suggestions?
View attachment 104682
Well, first off I don't really have a choice for the textures since I don't have anything appropriate for wall textures. (even if I had every texture from JG, there is nothing I really could use, and would need custom textures. So for the time being, it's just going to be like that.)lookin' good! I think the ceiling looks good as it is, but I don't really like the meshing of the ATZ textures with the John Gutter ones. Also, you are kind of misusing the pillar textures I sent you, those are meant to be skyboxes, not regular textures. You can apply skyboxes by first adding Skynum = *skynumber* to the level header, (I included 2 skyboxes, each having a number of 101 and 102). If you then apply the flat F_SKY1 to a small sector at the edge, then bring that down, you will have a skybox on the wall. Other that, this looks awesome!
No, I'm very inexperienced. This is my first map ever, Thank you for the info. c:View attachment 104889
does this help with the music? (O_LAKE is just the song name i used for my level just to let you know, idk how experienced you are with this stuff so eh). the SRB2 wiki is very helpful if you need any more help!
this was a pretty neat level when i eventually got it working. ok so the textures and music didnt load so i did some learning of my own to figure this out cause im also just starting to make maps. so first you need to make 2 new folders in the PK3, a "Maps" folder and a "SOC" folder (exactly as typed here just without the quotations). you then have to remove the PK3 from the wad since the PK3 is the main file to load. then remove the maincfg from the wad and move it to the SOC folder. then move the map wad into the Maps folder and save all that and it all works! now for actual level design i thought it was pretty good! very spacious i like it! but you cant make it up some of the sloped ramps with a spindash or running due to their shape. View attachment 104892 you cant run up this shape you just get stopped they need to look more something like this: View attachment 104893 more of a gradual incline i guess. but other than all that its pretty good so far!
What do you mean it didn't work properly?they were bundled together you just put the zip in the wad and it didnt seem to work properly.
How about just go in sequential order and do Pizzascape?Alright I guess I'll ask here, If I do another PT map what Floor one level would you guys want?
Yeah, but I figured I'd ask.How about just go in sequential order and do Pizzascape?