AFAIL!Callum said:AFALL1
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I used "Fix missing textures" and gave a walk to see if something bad happened, but I didn't it enough times.
You are being really useful helping me on it.
Callum said:From the platform in the middle, you can't get out, not even as Sonic.
Really it was my fault, I should have done more tests and raised up that toggle 16 FU, or lowered border wall. The only way to get out is the monitor bouncing, but this is not so "guessable" at the first try. I agree it's not necessary to get in that "trap" to finish the level, but it'll be fixed anyway.
Next version of MCZ2 will be improved, considering all problems you and others pointed me out. I'm needing precise feedbacks.
Thanks.
Callum said:Hidden Sanctuary Zone, Act 2 by Ice - 10/10
Brilliant. Absolutely brilliant.
If Ice wins, he really deserves the award. Although his level is not that epic challenging, is strong and Presence and Immersion. I should quote Mark Overmars:
You might have wondered why we did not talk about graphics yet, or about sound and music. Many people consider them crucial ingredients of a game. New commercial games try to achieve great new graphical effects and hire famous musicians to create the music. So isn't this important? Well, yes and no. If you look at the games available on devices like the Nintendo Game Boy or mobile phones, they have rather poor graphics and the sound is also limited. Still they are great fun to play and many people are addicted to them. On the other hand, some of the best three-dimensional games create a special atmosphere using the right type of music and stunning graphics effects like dripping water, smoke, and flickering torch lights.
The key issue here is immersion. Game play is largely enhanced if the player feels immersed in the game; if he feels that he is present in the game world and that his decisions and actions really matter; and if he becomes emotionally attached to the main characters in the game and really wants to help them. Important ingredients to achieve this immersion are the story in and behind the game, the surroundings in which the game takes place, the way the main characters in the game look and behave, the music, and the special effects.
glaber said:The 2 for Glaber Base 5 was expected due to a reputation I'm trying to change.
Glaber, I played your level and I could say you've improved considering variety and length; your main problem keeps being dimensioning. I'd hardly give you a 2 or 3/10.
Also, I think reputation is not the "thing" that is being rated in this contest (nor in other ones), but level design.