Voting? Yes, voting.
Single Player
Green Field Zone by CZ64 - 6/10
2Dness taken to a whole new level so to speak. I absolutely love the way you managed to make this work, very innovative and creative. It doesn't quite work with Sonic though unfortunately.
Gelespious Mtn Zone by Penopat - 10/10
I declare this map perfection. One of your best maps Penopat. It was a bit hard to see in the beginning due to mixing textures but once I got outside, I found myself an entire whole world to explore. The place was magnificent, I found myself playing it over and over and over again because it was just so good. The vast areas to explore, the perfect way platforming worked, the ingenious use of linedef specials to make PSO-teleporters. The music rocked, there were several things that kept me wanting more and generally this was a great map. If you were to assemble a level pack containing all your best SP maps, you'd blow many people straight off their feet.
Match
MAP01 > Castleon Zone by Glaber - 1/10
This map looks like a CTF map. Even then, it sucks. Undeafed rings, maze like properties, cramped spaces, small level, just no.
MAP02 > Glaber Glutch Mine Zone by Glaber - 1/10
Must I repeat myself? Maze, small, cramped, no.
MAP03 > Clinker's Cavern Zone by Glaber - 1/10
Again...maze, small, cramped, no.
MAP04 > Targetzan's Temple Zone by Glaber - 1/10
Sigh...maze, small, cramped, no.
MAP05 > Emerald Park Zone by Dark Warrior - 7/10
Maze, small, cramped...wait.
This level looks like it got it's inspiration from Botanic Serenity. Which isn't bad, that was one of the best maps in SRB2 history. It also shares that map's unfortunate disease of "low framerate". I could barely get this level playing. I'm sure for higher end computers though, this would be a very awesome map to play in. Great looking scenery, excellently designed park features, good ring placement and nice monitor and weapon placement. It's a great map, but I rate it a bit lower due to the fact that the frame rate kinda makes half the people who want to play this unable to.
MAP06 > WW Shootout Zone Zone by Glaber - 0/10
Wow. Can you say "unplayable?"
MAP07 > Icicle Pyramid by Glaber - 4/10
I would be reciting the famous "Maze, small, cramped, no" passage here but this level actually just barely escapes from it believe it or not. It's not exactly a maze, there's JUST barely enough room for lots of thokking and the smallness...well, it's still an issue but it can be dealt with. Not an overall horrible map. It might be good for a couple play throughs with a friend but that's about it.
MAP08 > G. Glutch Village Zone by Glaber - N/A
Another level that screwed over my frame rate. It doesn't look too bad...although the area with many spikeballs and thwomps (One of which killed me) was very unnecessary.
I can't say I can vote because an SRB2 glitch totally ruined the level for me and my friends.
MAP09 > Toxic Falls Zone by JJames - MIEN
If you haven't been able to guess so far, I like to do symmetrical match maps. My main inspiration was Waterfall island with a twist; the water becomes toxic slime. :) The times I played it with a few JTE bots, were hilariously fun. So I thought it'd be good to release it here in the contest.
MAP10 > Death Egg Zone by Kaysakado - 0/10
Someone forgot the sky heading in their map header. Regardless, the map sucks. Rings, undeafed, middle obstruction, BAD.
MAP11 > Temple Tryst Zone by nickgamer2001@yahoo.com - 6/10
This level also kinda screws with my framerate but that's likely my fault. Anyways, this level is very wide open, a plus, but it's really flat. Some areas are kinda awkward to get to and the rings seem a bit weirdly placed to me. This might be great fun for a bunch of Tails vs. Sonic players but that's it...
Capture the Flag
MAP12 > Wasteland Towers Zone by Flame the Hedgehog - 9/10
Wow, Flame, this map shows how much you've truly improved in map making. The two desert areas were very nicely worked together, the bases themselves were unique too and I liked that. It would've been cool if the platforms above the quicksand fell as soon as you stepped on them but then that might make it abusive. The forest area looked weird at first what with the combi-trees (lawl) but it played very nicely and I found myself really enjoying the pace of this map. I actually went back and played it again as Sonic just to get a better feel for this map. Great job Flame.
MAP13 > Mario Vs Sonic CTF by Sales - 1/10
From awesome, to pure suckage. What a let down. Maze, small, cramped, no. Plus, why make it so terribly, terribly difficult to get to the flags? You put FF's Green Mushroom map to shame.
MAP14 > Frigid Cave Zone by JJames - LULZ
I don't like this map too much. :D Personally, I found it to be my least favorite CTF level, hence why I never released it before. But I thought I'd give it a try. Worked out much better then I thought.
MAP15 > Wooden Base by Kaysakado - 2/10
A very interesting concept that kinda falls short. 2D match sounds interesting but the map makes it very hard to deal with and it just does not work for CTF as the flag carrier HAS to be Sonic in order to have any decent chance at fleeing. This was a very nice idea on paper but...
MAP16 > Basilica Battleground Zone by nickgamer2001@yahoo.com - 4/10
I could BARELY get this level to play correctly, much like Emerald Park. But this kinda falls short regardless due to weird bases. Blue has a nearly impenetrable base due to the quick crashed blocking the only way in. You must spindash very fast in order to get in and that often leaves you open to enemy fire. Red doesn't have a better base as it seems like a maze getting through it. Too big, too confusing, too hard. I'm sorry. I just did not enjoy this level.
MAP17 > Daimondus Zone by Glaber - 9/10
At first the level looked weird but after a while, blue and green actually go together! It had a very unique look to it and the actual gameplay matched. It reminded me of a more simpler, easier Sapphire Falls CTF map that was very fun to play through. It would've been nice if the rings were a bit more plentiful and more spread out but otherwise, that's the only gripe other than having to use springs for most of the goodies. This level looked and played very great. I would actually like it if this level replaced Sapphire Falls CTF in SRB2.
MAP18 > Castle Canyon Zone by Mystic - 10/10
While the previous map should replace Sapphire Falls CTF, this one should replace Dual Fortresses. You know you have a good map on your hands when it could easily replace such a long standing map. It took me a while to hang of the layout but afterwards, this level was pure bliss. It was like a super mega awesome Thunder Citadel made into a CTF map. It would've been so awesome if the chandelier fell on you when you went under it, if only because it'd be a total laugh riot. :D The level played smoothly and excellently. This map has almost little flaws.
Circuit
MAP19 > Sparkle Pop Zone by CZ64 - 4/10
A very unique level using springs, loop-de-loops and such other things. However, the death pits and said gimmicks totally destroyed the flow that is so important to Sonic. It's interesting but it goes just as far as that.
MAP20 > Glaber Glutch Circuit Zone by Glaber - 2/10
This map is so long and confusing. The whole Sonic-Knuckles path idea was inventive but executed a bit wrong. It was also maze-like, small, cramped, and no.
MAP21 > Tier by BlueZero4 - 5/10
Maze, small, cramped, no. The idea was again, inventive but confusing, especially when it made a lot of things very hard to see. Me and my friends actually went laps around the top tier several times before realizing where we were supposed to go. It wasn't very obvious. It's not a bad map once you've played through it twice though, as it comes down to more than just thokking. The whole idea of someone passing the first lap and obstructing everyone else was a bad idea though
MAP22 > Battle Woods Zone by Glaber - 0/10
Sorry, enemies used in totally wrong ways in circuits means total failure.
MAP23 > Angel Island Zone by JJames - S/3
Part 1 in my S3&K SRB2 circuit interpretations. I tried to make it looked and feel like Angel Island, hence the whole thing with the falling logs and waterfall. You were meant to hop from one to another but it just did not work. Further more, I rushed it as shown by a fatal mistake; the first starpost is glitched! Thanks due in part that the starpost activator sector it's in is joined with another that houses the second starpost. Oops.
MAP24 > Ice Cap Zone by JJames - &/K
A better map than Angel Island. Yes this is part 2. I tried to capture the whole water in the background type thing in the beginning, except that you can actually go in it and die! The level itself is very bland except for the part with the bridge.