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Object Skins and the Altermap Framework v1.2

Chaobrother

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Chaobrother submitted a new resource:

Object Skins and the Altermap Framework - Maximize the potential of existing things and give your maps a more varied flaire!

View attachment 88652View attachment 88653
These mapping utilities intend to bring a little more visual flair to your maps. The Altermap Framework allows maps to have different textures on Encore load or a different theme if a server requires it. Object skins and spawn skins can change the properties of an object to effectively make it something else for your map. There are also server tools for global changes across maps...

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Chaobrother updated Object Skins and the Altermap Framework with a new update entry:

Netgame Stability Patch

This is a minor, but very important update that was sitting around on my hard drive for no particular reason.
The object skin script should now be more stable in a netgame enviroment. Desyncs when overriding the spawn states of complex things and skins staying on the map immediatly after one has been applied should be fixed now.

The object skin script and what it aims to do is fragile and unconventional. Special thanks to the early adopters who used it and allowed me to see it break.

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Chaobrother updated Object Skins and the Altermap Framework with a new update entry:

Altermap self conflict patch and LUA_BARR

The mapping utilities have been updated to resolve a long self compatibility issue with the Altermap Framework along with some other odds and ends.

General:
  • Some Object skin and Altermap parameters now accept concatenation with no number or 1 at the end of them.
  • Added LUA_BARR, a script which can place evenly spaced things along a set of connected lines. The output of which can be added to your things lump via hex editor. Do not include this script in your final release...

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