Nick WolfFang

Nick WolfFang v1.2.3

GLide KS

Sometimes I sprite "things"
i prayed for times like ts……….
image.jpg
 
Finally, another good mod on the message board.
Also where's the "Welcome to Releases" message from a judge grrrrr I'm anger >:( /j
 
Thanks guys! And now I'll make this post just to thank all the users who made fan arts about Nick WolfFang along the development. plus showing of course the fan arts so all the community will appreciate it too. (some arts seen also in the trailer too)
luigi budd
luigi budd
luigi budd
mr_sigma
mr_sigma
Lemerksdagaming

Dexile Hunter
IIFoxeh
Dexile Hunter
 
GLide KS updated Nick WolfFang with a new update entry:

"More than a hotfix" Update

Hello everyone. After the release, some friends hosted a few rounds with Nick and directly found too many issues that doesn't have a negative effect at all but can be annoying in a long term.

Also thanks for the community for reporting bugs after the release! Why is "More than a hotfix"? since this hotfix also involves the moveset itself that has been made to be in an intended way, but didn't worked at all. so, here's the list of changes!

Moveset:
​
-...

Read the rest of this update entry...
 
GLide KS updated Nick WolfFang with a new update entry:

The 2nd Patch

Moveset:

- Fix Wolf Buster power scaling being weird with momentum mods
- Fixed homing kick not working when carrying an Attract shield (since v1.0.1)
- Lifted shield ability restrictions on ringslinger gametypes
- Fixed slide being used after death
- Homing Kick also considers height/Z Position (Solving able to Homing Kick far from the limit above an enemy)

Customization:

- Tiny support for Cosmetics addon

Technical stuff:

- Refactored...

Read the rest of this update entry...
 
GLide KS updated Nick WolfFang with a new update entry:

Nick WolfFang v1.1 | Battle Mode

Yo! Been a while since my last update, now this time as promised in the Release Trailer.

I'll bring to y'all an update for a custom gamemode very known from the community, SRB2 Battle! (Or BattleMod). Nick's moveset is completely changed for this gamemode, should give it a try ;)

View attachment 170357

Not only that. but also another changes. I'll mention the most notable ones:
  • Nick has a Jetski (RushChars)
  • Nick supports Milne's Dancing
  • 2 new...

Read the rest of this update entry...
 
GLide KS updated Nick WolfFang with a new update entry:

v1.1.1 | Emergency update

Erm, seems like this is a kind of curse when I release a mayor update like this with prior netgame testing...

And after that, still has tiny issues to be fixed. so here's the list of changes! oops:

Changelog v1.1.1
  • Fixed Strong Slide and Wolf Buster strong powers assigning
  • Fixed rolling cannot enter properly to spin gaps
  • Fixed WolfFang Menu being able to be used out of the level
  • Fixed height / can spin gap checks being applied to all...

Read the rest of this update entry...
Post automatically merged:

Do I make mods? Yes!

Do I have a curse by doing that? Yes!

What is it?
that every beta or mayor version I release with prior testing, ends up having a x.x.1 version after :wonderful:
 
GLide KS updated Nick WolfFang with a new update entry:

Nick WolfFang v1.1.3 | QoL and Recoded

Yo! I took a big time to check literally all Nick's scripts. and I started to simplify it more until I was able to do. Hopefully this update does a performance improvement. Not only that but also minor replacements and balancing for Nick in other gamemodes.

Changelog v1.1.3

Features


- Nick's RushChars JetSki has more effects
- Wind effect has been replaced by a better and eye-catchy one
- Removed Victory pose on Epic!Murder Mystery
Note: Won't able to fix the issue...

Read the rest of this update entry...
 
GLide KS updated Nick WolfFang with a new update entry:

Nick WolfFang v1.1.3c | BattleMod balancing and fixes

Time to settle this in a single update :worry:

Changelog v1.1.3c

Minor Features

  • Homing Kick has windlines
  • Homing Kick speed is uncapped with speedshoes (this does not apply on BattleMod)
Fixes
  • [BattleMod] Fixed Homing Kick not scaling properly at different scales
  • [BattleMod] Fixed Stomp Buster bugged after being teleported to the ground with it.
  • [BattleMod] Fixed recovery jump not scaling properly at different scales...

Read the rest of this update entry...
Post automatically merged:

I'll update the mod's thread description this weekend for the latest releases since information been stuck since v1.
 
Last edited:

Who is viewing this thread (Total: 0, Members: 0, Guests: 0)

Back
Top