Nick WolfFang

Nick WolfFang v1.2.3

GLide KS updated Nick WolfFang with a new update entry:

Nick WolfFang v1.2 | The F.S.V Update

You know what F.S.V stands for? no? okay.

Fixes, Support and Visuals Update

View attachment 175400

I'm supposed to launch a patch to fix minor bugs, but it became more than that. Before I said that the next version after v1.1.x will be v2.0 straight, but this will not be the case (yet). I'm bringing overall some improvements, visuals and menu improvements this update. v2 is not canceled don't worry, it will eventually come.

So what do...​

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GLide KS updated Nick WolfFang with a new update entry:

Nick WolfFang v1.2.1

"Hello everyone, from now on, I decided to provide (if needed) patches weekly, first to find bugs easily and give more time for everyone to find bugs as well. Another reason is to not stress out hosters to update Nick each 2 days y'know, I know that everyone has stuff to do."​

-Repost from Discord, GLide KS​

Changelog v1.2.1
  • Fixed Nick's PVP/Friendlyfire when both nicks clashes with Wolf Buster (silly me)...

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GLide KS updated Nick WolfFang with a new update entry:

Nick WolfFang v1.2.2

Changelog v1.2.2
  • Fixed rolling frames actually not going through spingaps (Highly noticeable in School Campus from Sol Sestancia 1)
  • [EPIC! / LeoTM Murder Mystery] Nick has Fang's height
  • Minor adjust to rolling sprites offset.
  • Fixed sprint having spinning flags and hitbox when performing the Slide-Sprint technique.
  • Fixed Legacy Color resetting on death
  • [Ringslinger NEO / Zombie Escape 1] Stone ring now in main hand, Explosion Ring replaced...

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GLide KS updated Nick WolfFang with a new update entry:

Nick WolfFang v1.2 | Modders patch

Kind of a modders patch by the way. I'll make a list of variables and globals allowed to modify for Nick soon in the MB addon page.
  • Nick abilities now fully depends on charability instead of globals (increasing addons and custom gametypes compatibility without modifying nick global variables, and in a less conflictive way)
  • Nick's properties now relies on S_SKIN variables:
NICK_THRUSTCAP and NICK_THRUSTCAP_SPRINT --> maxdash
NICK_WOLFBUSTERMOVE --> mindash...

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